Seventeen Seas

Episode 57 - Charm The Serpent

An Island of Serpents

Game Date: Clockways 85 – 95, Year 75
Starting Point: Ilisan Sea
Player Characters Present: Hakari, Korbin “Pennyfeather” Quill, Nasira az-Yassin bin-Nurit, Weed

It takes four days to sail from “Carry A Tune” to “Charm A Serpent.” Along the way, the crew of the Dragon Turtle spies the Hollow Star, encourages a beating on deck, helps to translate Captain Inio’s map and eventually signs the orcs onto the account. Four days into the voyage, hours from their destination, however, they’re attacked by a pod of whales. At their head swims a massive beast, a dire whale, that Korbin succinctly banished before it can demolish the ship. Driving the rest of the pod away with cannonfire, lightning and harpoons, the pirate galley manages to slip away with minimal damage to their vessel.

An hour later, as the sun began to set, the Dragon Turtle arrived at the next island. Thickly jungled and dotted with crumbling ruins, “Charm A Serpent” appeared uninhabited to the naked eye. Accompanied by their Captain, our swashbuckling heroes came ashore and began to tromp through the jungle, only to discover it absolutely infested with snakes. It took several hours of trekking to eventually reach the massive monument, climb the back of the serpent carved there and descent into the bowels of the island.

Inside the shrine, the pirates discovered a small trove of magic items, a massive heap of bones and Ssessr, a guardian naga and all that remains of the civilization that once stood here. When they explained their situation to the primordial, she explained in turn that she would not relinquish the bone shard, for Captain Ilisa had told her – truthfully, it seemed – that the bone trinkets kept a powerful entity, known as Tog, at bay. Only by accepting a very venmous gaes from the naga – to seek no action that would lease Tog upon the world – would the naga give up the bone trinket.

En route to the next island, “Go Completely Mad”, Hakari was confronted by Woodward and demanded the position of spellsail in exchange for her silence to Corgaine. Weed discovered a strange magical item – the Driftwood Staff – and Nasira stumbled upon a murdered Sister Mallet, the very pirate she’d refused to aid during an attack earlier in the week. Most tellingly, however, sixteen sailors disappeared one evening at sunset – the Captain among them.

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