Seventeen Seas

Episode 17 - Under Siege
The Shriek Returns!

Game Date: Widderways 137, Year 74
Starting Point: Port Pillage
Player Characters Present: Cecily Xiao Ling-Huo, Hakari, Korbin “Pennyfeather” Quill, Ovette Whick

After some fierce debate, the Kruthik and her crew decide to join the fight against the Shriek – assuming that other pillagers leap into the fray to aid them. Waiting for the Sirocco and the Hell Hound to start the hostilities, the Kruthik slung around the battle’s side and laid waste to the rowboats full of undead marines that the Shriek attempted to drop onto the port’s shores. In this, they were partially successful – blasting three of the four rowboats but also drawing the Shriek’s attention.


It was a fierce battle, one that nearly went very poorly for the outgunned Kruthik. Many broadsides were exchanged, the Kruthik’s pirate allies fled and eventually the Kruthik too was forced to flee. In her parting salvos, however, she dealt a final blow to the Shriek. To the pirate’s confusion, however, the ship began to dissipate, dissolving into thick black smoke rather than sinking completely.

Filled with fervor, Korbin and Cecily lead a team of Kruthik crew ashore to finish off the last of the undead hordes that went ravaging through the city. Hakari and Ovette, meanwhile, organized another team of Kruthik crewman to go looting in the attacked areas. The fighting and the pilfering concluded with a great carousal at the Sea Creature, only to be interruped by a dressing-down from Inio and eventually a summons from Coquette. The Sistren demanded that, in the wake of the events, they come and testify before the Congress, telling all they know of the Shriek and its possible motives here.

With a few hours to kill before the Congressional hearing, our swashbuckling heroes spread out. Cecily undertook and performed admirably at another of Zhitao’s lessons, earning the master’s respect. Ovette went to investigate Stashside and the wizard – Shun Ji – that the undead hordes carried away. Korbin caught his beauty sleep. Inio, Hakari and Deadrick started a scheme, wherein they would infiltrate the Iron Fist and learn what they could about the Sistren’s missing treasure.

Summoned before the Congress of Corsairs, our swashbuckling heroes arrived at the Iron Fist, the great tiefling warship that serves as their headquarters in Port Pillage. While Korbin, Ceily and Ovette met the Congress to give testimony, Inio and Hakari went sneaking about the great ironsided warship, seeking some choice intel.

On the main deck, Korbin and Ovette told their story, explaining how they knew of the Shriek and what brought them here. Captain Cutlass attempted to poke holes in their story, to cast doubt on their intentions, but Corgaine seized the moment and delivered a rousing speech about the future of Port Pillage, playing on the recent attack to rally her supporters.

Meanwhile, down below, Inio and Hakari run into a little trouble, discovering themselves on the business end of a flintlock pistol and a question that’s a little difficult to answer – “Explain yourselves”.

Episode 16 - Electioneering
The Democratic Process in Action!

Game Date: Widderways 137, Year 74
Starting Point: Port Pillage
Player Characters Present: Cecily Xiao Ling-Huo, Hakari, Korbin “Pennyfeather” Quill, Ovette Whick

Receiving the list of captains to swayed, our swashbuckling heroes met Coquette at Plunder Plaza to hear her pitch. According to Coquette, nothing is set in stone – she simply wants to talk with the Crown’s representative. She envisions a future wherein, with the aid of this Colonial contract, the Congress can grow and swell and become a world power, something that the Colonial crown no longer threatens to wipe from existence. With a certain reluctance, the heroes agree to convince some captains to her cause – all except Hakari, who goes along somewhat unwillingly.

First, they head to the Underbelly in Point Pretty, seeking the fearsome Captain Brak Bones. No sooner have they arrived, however, than goons in the employ of Captain Cutlass, the leader of Corgaine’s opposition, and their slavering gorehound. A fight quickly ensues, wherein the Cutlass cutthroats are quickly dispatched and their gorehound loosed on the city. Inside the brothel, the Kruthik’s crew makes the acquaintance of both Brak Bones and the very Cutlass itself. Exchanging some insults with the latter, they manage to convert the former with the promise of a four-masted caravel and a little honeyed mead.


After this, the crew splits up to pursue their separate errands. While Cecily and Ovette seek out Captain Bo of the War Wound, Korbin – with Bloodboil at his side – join Captain Doomsayer aboard the Sirocco for a religious ritual. Hakari, meanwhile, goes out on the town, tired of politics and looking to cause some trouble.

While meeting Captain Bo and his spellsail at the Courtyard, Cecily and Ovette both discover the somewhat disturbing fact that the wizard has thoroughly ensorcelled the captain to obey his every whim. While Cecily distracts the Captain with yun li, Ovette appeals to the spellsail, offering him a chance to examine her, in her highly arcanized state, in exchange for changing the ship’s vote.

Korbin, meanwhile, attends Captain Doomsayer’s, a devout toadfolk, prayer service and connects with the zealous pirate captain. By preaching the gospel of Mother Monster and promising to attend another flagellating service, Korbin secures the Sirocco’s vote. Meanwhile, Hakari gets into trouble across the port, taking a contract with a local barkeep and breaking it for a better offer. Bumping into Inio, the two commiserate over how boring politics is and instead start some drunken hoopla, Hakari claiming that Inio’s the greatest duelist on this or any plane.

Once returned the ship, the swashbuckling heroes anxiously await the results of the vote. As the captains start to run out their flags, the unexpected strikes – the Shriek appears from a sudden portal and opens fire, laying waste to the nearest pirate ships. The crew immediately explodes into debate – fight, run or hide?

Episode 15 - Port of Plunder
Motherland of Marauders

Game Date: Widderways 137, Year 74
Starting Point: Port Pillage
Player Characters Present: Cecily Xiao Ling-Huo, Hakari, Korbin “Pennyfeather” Quill, Ovette Whick

Freshly emerged from the canal, all the squalor and splendor of Port Pillage spreads out before the crew of the Kruthik. Soon as they dock, Coquette hastens away, off to pursue her very important business in the city, telling her rescuers they could reach her at the Lace Curtain, a brothel in Point Pretty. Our swashbuckling heroes, then, are left to fend for themselves in this new and exciting port.

Cecily – along with Ovette, Hugo and Hakari – headed to High Carouse, looking to throw back a few tankards. Visiting the inebriated circus at Revel Riding, Cecily became only passingly involved with Ovette’s misunderstanding and, after a bowl of urchin stew, returned to the Kruthik to pursue her studies. Engaging in a game of yun li with Zhitao, Cecily was able to overcome her impatience and tap into her calm, centered self. Ignoring the clamoring of her companions, she eventually accompanied them to the Lace Curtain, to meet Coquette.

Urged by Deadrick, Hakari stalked Ovette to Revel Riding and, via an elaborate ruse involving a drunken dwarven pedestrian, managed to palm the warlock’s implement – her precious conch shell. Conferring with his elven accomplice, Hakari sought a spellsail on Scholar’s Row and had a copy made. Giving Deadrick the copy to sell in town, he returned the necklace to Ovette’s quarters, his companions none the wiser. After a heart-to-heart with Captain Inio, the pair of them departed for the Lace Curtain, to meet Coquette.

Korbin immediately struck off on his own, headed to the Lorehoard in Scholar’s Row, Bloodboil in tow. Deep in the dark of the Lorehoard, Korbin did much research into the Pearl, the Wise Master Ngaio and the marids of the Elemental Plane of Water. After a brief squabble with a local wizard, he – accompanied by Ovette – sought a buyer for the St. Zalomao honey. Meeting both the Mummy and Apostate, he eventually joined his companions at the Lace Curtain, where they planned to meet Coquette.

It was an unusually giddy and upbeat that Ovette accompanied Cecily to the circus. Once there and extremely intoxicated, Hakari – via an elaborate ruse – stole her necklace. The warlock, however, was much too inebriated to notice. Overcome with a sudden craving for seaweed, she shared some urchin stew with Cecily and eventually joined Korbin on his hunt for a buyer. Upon returning to the ship, she discovered that, not only was her necklace gone, she could only speak Aquan. While Korbin hypothesized this having something to do with her missing necklace, she joined her companions on the way to the Lace Curtain, to meet Coquette.

At the Lace Curtain, a hurried Coquette offered to purchase them a new ship as payment for transporting her to Port Pillage. In the same breath, however, she begged their help. There was an election she needed fixed and there was precious little time for them to accept. Divided on the matter, the crew decided not to act until they had more information from her. From what little they could glean, they were left shaken by Coquette’s proposal – to legitimize the Congress of Corsairs in the eyes of the Colonial Crown, to better target elven shipping concerns.

Episode 14 - The Way Between The Worlds
The Kruthik Crosses Between Planes

Game Date: Widderways 137, Year 74
Starting Point: Vatino
Player Characters Present: Cecily Xiao Ling-Huo, Hakari, Korbin “Pennyfeather” Quill, Ovette Whick

A little apprehensively does the Kruthik start to sail towards the great yawning black portal. At Coquette’s assurance that it’s perfectly safe for the ship, Inio orders the crew to get underway and, though a thoroughly strange experience, the caravel passes from this world into another. Before it can, however, Ovette discovers the body of Nails, sequestered belowdecks and demands Hakari – with Deadrick’s help – to clean things up.

Once they’re passed through the portal, the Kruthik starts to sail down the canal, a channel of protected water that leads through the Astral Sea and towards their mysterious destination. Along the way, they can glimpse incredible vistas through the shimmering green membrane and, what’s more, gravity is substantially lessened in this plane, allowing the crew to leap about freely. Attempting to go about her duties as normal, Ovette makes a paling discovery – the drownie is loose.

Working together, the Kruthik’s officers manage to track down and defeat the drownie in the ship’s bilge, only to discover it had attacked and converted another crewmember, Mama Madras the cook. After a heated exchange, Inio summoned them all to the “scheming chamber” and it was theorized that someone intentionally freed the drownie, to pursue an unknown agenda. While preparing funerary services for Mama Madras, the crew began slowly to investigate the possibility of a saboteur aboard.

They were not given long to investigate, however, before an extraplanar scavenger – a dharculus – penetrated the canal, in search of prey. The crew marshaled on the deck and repelled the ravenous monster with ease. While Korbin lead efforts to preserve the beast, Cecily dispatched all three of the creature’s heads. Hakari, meanwhile, braved the void to battle the creature’s main body and was overcome with the wonder and awe of the cosmos.


Shortly after defeating the beast, the Kruthik passed through a second portal and emerged onto a new sea, full of strange wonder – its waters phosphorescent and colorful, its clouds bizarre and energetic, the very air buzzing with alien energy. They had arrived on Aquos, the Elemental Plane of Water and far off, on the horizon, the keen-eyed could just see the white sails of Port Pillage.

Episode 13 - Into the Bao Chen Sea
The Path to Port Pillage

Game Date: Widderways 119 – 137, Year 74
Starting Point: Bao Chen Sea
Player Characters Present: Cecily Xiao Ling-Huo, Hakari, Korbin “Pennyfeather” Quill, Ovette Whick

The Kruthik crosses into the Bao Chen Sea, following Coquette’s oblique directions. During the first voyage, they pass a strange island, covered in small statuettes, endure a thunderstorm and make the acquaintance of Zhitao, an elven sempai who demands that Cecily be trained in her arts. When the ship arrives at its first destination, Dai Chen Bay, Coquette has a brief and cryptic meeting with a local and gives them their next heading.

On the voyage to the Xings, they pass an uncharted island native to gemshell beetles, Korbin managing to capture one. Captain Inio and Hakari conspire to get Coquette drunk and see what secrets about the Sistren and the spyglass she might spill. While their friendship certainly improves, she gives no immediate information about the spyglass, causing Inio and Hakari to consider alternate methods. As they aproach the Xings, a trio of drownies attack the ship and slay a crew member. Once the monsters are put down, Korbin keeps one corpse for study while Hakari keeps one “alive” for purposes unknown. Arriving in the Xings, the same process repeats and Coquette receives another – her last – set of directions, leading them towards Port Pillage.

En route to Vatino, they rescue Polly, a marooned woman who squawks like a parrot. Hakari and Deadrick plot to swipe Ovette’s conch shell from out underneath her. The Kruthik passes a potential target, an elven merchant ship, but, on Coquette’s advise, decides against taking it, considering the short time frame they have to reach Port Pillage. Once they’re arrived at Vatino, the Kruthik waits an hour and, eventually, a massive portal opens up, revealing an astral gateway to parts unknown – presuambly Port Pillage.

Episode 12 - The Hostage Situation
The Kruthik's Course Is Altered

Game Date: Widderways 111 – 113, Year 74
Starting Point: Gibbet Islands
Player Characters Present: Cecily Xiao Ling-Huo, Hakari, Korbin “Pennyfeather” Quill, Ovette Whick

Once returned to the Kruthik with their captive and their new crewman, their wounded allies are tended to and all souls convene in the scheming room, to hear the testimony of this strange old woman. According to Coquette – as she identifies herself – she’s a powerful pirate captain, affiliated with the Sistren, who was unexpectedly ambushed by bounty-privateers and hauled away for the 50,000 doubloon reward on her head. Since the crew intervened on her behalf, she’s quite grateful but not sure whether she can trust them to deliver her back t o safety.

Before they’ve adequate time to discuss this, a ship appears suddenly from behind a rocky island – a four-masted frigate, bearing down on them fast. Pimas quickly identifies The Immolator, the bounty-privateer they stole Coquette from and the sails are made ready on the double. A tense chase ensues, wherein the Kruthik dodges between rocks and shallow islands in an attempt to lose their prey. Eventually, Hakari hatches a scheme to send a dinghy as a distraction, to lure the Immolator away, which eventually buys them the time they need to escape.

Lurking in Shipbreaker’s Bay for the next few days, the Kruthik is repaired and resupplied before heading back to Barnacle, to see who’s won the impending gang war. When they arrive, they find the place in chaos, both Brother Toque and Sederigo the Scalp dead and Cruel Krazzt queen of the molehill. Making a deal with the sahuagin trade boss, they sell one jar of the St. Zalomao honey for a very lucrative 25,000 doubloons and prepare to leave Barnacle – not before purchasing some expensive poison and hiring the services of a few prostitutes to service the ship.

Once back aboard, the Kruthik’s crew decides to divert their course, head south towards Port Pillage and return Coquette to her crew. As insurance against her treachery, they lace her food with slow-acting poison and withhold the antidote, keeping her in the dark unless they need to threaten her. Heading south in the Bao Chen Sea, they celebrate with a great feast.

A few days along their journey, an ensorcelled chuul attacks the vessel, clamping onto the Kruthik’s rudder and forcing several members of the crew to clamber down at do battle with the loathsome thing. It’s eventually Hakari and Cecily, working together, who defeat the beast, tearing it apart and saving some of its limbs to cook for crab meat.

Episode 11 - Avast!
The Kruthik's First Act of Piracy

Game Date: Widderways 110 – 111, Year 74
Starting Point: Taltoc Sea
Player Characters Present: Cecily Xiao Ling-Huo, Hakari, Korbin “Pennyfeather” Quill, Ovette Whick

Storming aboard the Ameline with half a dozen cutthroats, the Kruthik’s captain and crew find the merchanter’s cargo heaped on the deck and its crew surrendered. Searching the hold, Korbin uncovers a hidden hold and, what’s more, a small crate of St. Zalomao honey, one of the most precious commodities in all the Seventeen Seas. After negotiating with the Ameline’s desperate captain, they resolve to leave the merchanter a single jar and prepare to depart. During the loading of the precious cargo, Ovette and her old beau Layardo explode into argument, prompted by Korbin’s zone of truth.

During the hour voyage to Barnacle in the Gibbet Islands, it is discovered that Ovette has crabs.

Soon as the Kruthik drops anchor in Barnacle, the crew sets about carousing, after their lengthy voyage across the Taltoc Sea. Heading to the spacious Cave Inn, they drink, dance and make merry. During the festivities, Hakari and Ovette have a frank conversation about the mysterious stranger that appeared to her on deck. When they’re all reconvened, the crew decides to investigate all three of the port’s squabbling trade bosses, to see who can get them a better deal on their cargo. Ovette and Cecily – both supremely inebriated – visit Sederigo the Scalp in the Cliffs, while Hakari and Deadrick visit Brother Toque in the Gallows and Korbin, unaccompanied, meets Cruel Krazzt in the Floats.

After much scheming, the crew eventually decides to sell the mundane cargo to Krazzt, as she is not currently embroiled in a gang war. Waiting to sell the Zalomao honey until one of the trade bosses emerges victorious, the Kruthik’s crew decide to row over to Crowclaw Island and investigate the strange note they recovered.

Upon the wet spit of land, they discover a small encampment of bounty-privateers, watching over an allegedly very valuable prisoner. Briefly posing as disguised naval officers from aboard the Quixotic, the pirates exchange a brief word with the prisoner – an elderly woman who professes to be a pirate – before leaping into action to free her.

It’s a bitter brawl, the redheaded brute reigning destruction down upon the unsuspecting Korbin. During the melee, Ovette kept lightning pouring through the unstoppable berserker, Cecily unleashed a blast of elemental magic and Hakari tossed an unfortunate halfling into a fire. The tide was eventually turned when Hakari managed to convinced one of the remaining privateers – Pimas – to betray her crew and join their side. When the dust settled, all their foes – save one hidden sniper – were defeated, along with two of their comrades. Bloodied and beaten, the Kruthik’s crew – plus their new recruit and their prisoner – limped off Crowclaw Island and back to the Kruthik.

Episode 10 - Into the Taltoc Sea
Enemies and Allies of Sea and Sky

Game Date: Widderways 102 – 110, Year 74
Starting Point: Port Panthera
Player Characters Present: Cecily Xiao Ling-Huo, Hakari, Korbin “Pennyfeather” Quill, Ovette Whick

Departing the Owathi Chain, the Kruthik and the Mikalakawika go their separate ways. Bael Briarborn and Prince Tua head toward the Isles of Compromise and Highpledge beyond, while Captain Inio and his crew take the shorter route, headed past the Ixli Spires. Both members of the flotilla agree to reconvene in the Gibbet Islands, the licentious pirate port in the southern Taltoc Sea.

The voyage from Vindharna to Taltoc is fairly uneventful. Along the way, the crew makes the acquaintance of Bayonet, the ship’s cat. Korbin makes the acquaintance of Deadrick and Hakari, a pair of gentlemen thugs on the employ of Port Panthera’s trade boss, looking to score a little capital off the advantage they hold over the Kruthik’s quartermaster. During a fierce thunderstorm, a supernatural stranger appears on the deck and blesses Ovette’s necklace with some unknown enchantment.

Crossing the Ixli Spires proved a little stranger. Firstly, a topdeck brawl was broken up by Hakari, the acting boatswain, earning the half-orc some repute among the crew. Secondly, the Kruthik salvaged the wreck of an unfortunate ship, ignited by angry taxwings and run aground on some jagged rocks. Thirdly, when the aarakocra did appear, some fire-and-brimstone from Korbin managed to convert them to the faith of Mother Monster, allowing the Kruthik to escape without a scratch.

As they headed further south, their ship in tact, more strange events started to befall the Kruthik. Firstly, a bottle containing a cryptic message was found by a merfolk crewman. Secondly, a squad of ensorcelled sahuagin attacked Korbin in the night, attempting to steal his Pearl on behalf of someone called Ngaio, the Wise Master. Thirdly, a Colonial ship – the Ameline – was spotted, unarmed but flying a pirate flag. At the violent behest of Ovette, the ship was persued and persuaded to drop anchor.

Episode 9 - Secrets of the Monkeyfolk
Phadkhambra Revealed!

Game Date: Widderways 101-102, Year 74
Starting Point: Jogami
Player Characters Present: Bael Briarborn, Cecily Xiao Ling-Huo, Korbin “Pennyfeather” Quill, Ovette Whick

Descending the eerie stairs inside the ziggurat, Bael and Korbin are relieved to discover some faint green light, helping to illuminate the massive chamber they’re entering. The entire ziggurat hollowed out, the two pirates descend and descend a spiral staircase, open to the air, until they come eventually to the ground, discovering every inch of ground covered in more dusty bones. A cautious testing of those bones reveals a shuffling sound somewhere deeper in the chamber – they’re not alone down here.

Accompanied by a band of pirates, Cecily, Ovette and Captain Inio plunge into the thick jungles surrounding the ziggurat, off to recover their companions and their spyglass respectively. Braving next the horrible stench, they eventually arrive at the foot of the ziggurat and the three of them – Cecily, Ovette and Inio – attempt to scale its imperious face. Halfway up, however, the strange bewitchments of the pyramid befall them and they fall into argument and even blows, Inio attempting to fire on Cecily.

Some more investigation inside the ziggurat eventually reveals its occupant – a great blind girallon, a creature Korbin identifies as an abomination of monkeyfolk sorcery, cursed and reviled by Mother Monster. Sensing their presence, the enraged ape charges the heroes, who go scrambling back up the stairs, in an attempt to lure the beast into a deadly fall. In this, they’re eventually successful, the creature slipping and crashing to the bones below.

Back atop the ziggurat, Cecily and Ovette attempt to scream some sense into Inio and eventually abandon the pirate captain to swing on his rope, holding a brief confab at the top of the ziggurat. Despite all Cecily’s protests that Ovette should remain behind, the two of them enter the leering monkey’s head and attempt to discover the fates and whereabouts of their two companions.

Working together, the reunited heroes manage to defeat the great slavering beast – Bael is enlarged into a giant, Cecily tosses darts at the beast, Korbin is nearly pummeled to death by its great fists and it’s ultimately an equally Ovette who deals the killing blow, blasting the girallon with a deadly witchbolt. Looting the beast’s body and the rest of the ziggurat, the shipwrecked heroes gather themselves to return to Port Panthera as conquering heroes.

Over the course of the next day, the crews of the Mikalakawika and the Kruthik celebrate boldly about their prowess and exploits. Meanwhile, Ovette frets over her companions, Korbin sleeps off his injuries, Cecily and Inio patch up their difficulties and Bael tells the tallest tales he can. The following evening, Inio gathers the officers together to discuss the next phase of the voyage. In short order, it becomes clear that they fundamentally disagree about the best next route and decide, with two vessels, to spilt their forces.

Captain Bael Briarborn will take the Mikalakawika and Prince Tua around the longer way, past Highpledge and the Rawbones, whereas Captain Inio will take the Kruthik the shorter path, past the Ixli Spires and the lurking taxwings.

Episode 8 - Port of Panthers
Pirates Hired, Books Collected, Ruins Explored

Game Date: Widderways 100 – 101, Year 74
Starting Point: Port Panthera
Player Characters Present: Bael Briarborn, Cecily Xiao Ling-Huo, Korbin “Pennyfeather” Quill, Ovette Whick

Arriving in the bustling pirate harbor of Port Panthera, the crews of both Mikalakawika and Kruthik clambered ashore, eager to avail themselves of all the licentious seaside town had to offer. A little unnerved by the haunted ruins, Cecily, Inio and Ovette made for the Broken Yardarm, a popular blind-tiger, to hire more cutthroats. Meanwhile, Bael and Korbin went about the surreptitious business of selling some vodka they’d produced from Port Lunez potatoes – under the nose of Nashi, the trade boss.

At the Broken Yardarm, many new pirates were hired with promises of drink and plunder. While Ovette investigated rumors of the great looming ziggurat, Bael defeated an undead contender – with a radiant punch to the face – in an improvised bar brawl. This done and many more swords added to their ranks, the heroes split up, some to seek knowledge about the Elemental Plane of Water and other to chase a posted reward.

After some doing, Pennyfeather made the acquaintance of Bellany of the Black Rose, a very sassy sorceress and they exchanged notes about his artifact, the ravenfolk walking away with a volume tucked his arm. Meanwhile, Bael, Cecily and Ovette tracked down Five-Fang, a sahugain wanted by the local brothel’s madame for damaging one of her girls. In the process, they acquired a purse full of doubloons, the gratitude of Madame Okansha and a new crewman.

The next morning, to sate her curiosity, three of the four heroes departed to investigate the ziggurat, leaving behind Cecily, frightened away by the grim stories about the place. After braving thick jungle and unbearable stench, Bael, Korbin and Ovette reached the place and attempted to ascend – only to be afflicted by a strange curse, turning one party member against another. At this point, Ovette turned back and eventually became lost in the tangle of jungle, whereas Korbin and Bael pressed on, reaching the summit and eventually becoming trapped inside the monolith.

When a beleagured Ovette wandered back aboard the Kruthik, explaining what befell their comrades, the three of them – Inio included – started to organize a search party to retrieve them – and the spyglass. Meanwhile, inside the pyramid, the two trapped heroes performed some foul sacrifice ritual, spilling a morsel of Bael’s blood to grant access deeper into the depths of the ziggurat.

What awaits them below? Only time will tell.


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