Leaping through the hole blown in the side of the Shriek, three of the four heroes – all except Corbin Quill – clamber aboard one of the ghost ship’s dinghy’s and scramble to escape the caravel’s clutches. The ravenfolk priest, meanwhile, goes racing through the lower levels of the ship, seeking to blast a hole through the bilge with his divine magic. Soon as he does, he risks the onrushing water to swim to safety and eventually meet his fleeing companions.
After enduring a few musket volleys, the shipwrecked heroes manage to put enough distance between themselves and the ghost ship that the Shriek, rapidly sinking, does not give chase. Cast adrift in the middle of the Vindharna Sea, the heroes quickly attempt to plot a course for Palmsport, in the Statue Islands – the nearest safe harbor. Taking turns rowing, they get underway, even fishing for food and constructing an improvised sail along the way.
However, they soon discover that, even separated from the Shriek, the strange curse still afflicts them, sending them back onto the ethereal plane whenever the sun rises. Strange and disquieting as this may be, it works several times to their advantage, allowing them to escape a thunderstorm that ravages the seas of the material plane.
As they near Palmsport, they make the acquaintance of a merfolk opportunist, one Konolulani, who offers – for a price – to tug them into harbor. As the party debates their next move – join a pirate crew or commandeer one, they arrive in Palmsport and quickly go their separate ways; Bael and Inio head to a drinking hole, Ovette and Cecily work a simple con on the street and Corbin seeks out a disgraced sahuagin scholar, to learn what he can about the curse that afflicts them and, what’s more, the bizarre pearl that he bears.