Seventeen Seas

Episode 53 - Leviathan Rest
Scheming Begins Anew!

Game Date: Widderways 95, Year 75
Starting Point: Leviathan Rest
Player Characters Present: Hakari, Korbin “Pennyfeather” Quill, Nasira az-Yassin bin-Nurit, Weed

Arriving in Bonesburg, our swashbuckling heroes set to exploring the town. When Korbin and Weed retired to the Dragon Turtle, they discovered the ship almost empty, the crew drunk and Deadrick acting very suspicious. When Hakari explored the docks, looking for a pirate captain to offer his orcs to, he encountered a few swashbucklers from the Hurricane that wanted to introduce him to their Captain. When Nasira went to find a drink, she discovered the majority of the Turtle’s crew – frost giant and Captain included – at the local blind-tiger.


While Inio and Nasira caught up, Hakari told tales to his orcish brethren and Korbin bought Weed a fried something, a strange dwarf – obese, strapped with potions and carrying a hefty blunderbuss – accused Inio of stealing his ship and opened fire. In the ensuing brawl, Nasira slew a few, Korbin called for parlay, Weed threw a thunderous tantrum and Hakari pretended to side with Captain Rotgut. When hostilities had calmed down, Hakari struck a bargain with Rotgut, offering him the orcs in exchange for a favor. Before the dwarf could go and crack Inio’s skull, however, Korbin trapped him within a blade barrier spell. Slipping away while the getting was good, they left the dwarf to steam.

As night descended, the crew once again split up. Nasira and Weed preceded to head on a shopping trip to the Skull. Hakari visited his orcs, collected fifteen volunteers for Rotgut’s crew and fifteen for his own and, in exchange for the northern barbarians, acquired the services of a very familiar spellsail. Korbin and Inio, meanwhile, discovered that his map was missing and, through the aid of the ravenfolk’s magic, deduced the culprit – Deadrick.

Once everyone was reassembled in the scheming room, Deadrick had the story out. He’d planned to make a copy of the map and sell it to another captain, making a little coin for himself. In order to make the map look legitimate, however, he’d need to steal it briefly. Under a zone of truth, he also confessed that he’d intended to bribe the officers into looking the other way, but their northern sojourn threw things into chaos.

An intense debate then ensued, with the officers attempting to find the right course. While Hakari argued strongly for leniency, Korbin wished to see him punished in the same fashion as he was, months earlier. Nasira made the point that, since none of the crew saw the offense, none need know about it, as it would only shake their morale. After deciding to quietly punish Deadrick and strip him of his rank, it was then decided to pursue his ploy anyway, selling to the map to a local captain with connections to Nasira – Devraj Devil-May-Care – that might take the bait.

Episode 52 - The Frost Giant's Daughter
Return to Vorgheim

Game Date: Widderways 76 – 95, Year 75
Starting Location: Naznoto
Player Characters Present: Hakari, Korbin “Pennyfeather” Quill, Nasira az-Yassin bin-Nurit, Weed

When Ylva Vorgsdottir transforms back into her giant form, the pirates are dismayed to discover her trapped between life, death and undeath. With no way to heal her and with no way to bring her back from the dead without her vital organs, our swashbuckling heroes plan to return to Naznoto and recover the canopic jars that contain her brain, heart and lungs.

Sneaking back to the temple, Korbin, Nasira and Weed creep back into the secret entrance. Confronted by vampire spawn at the entrance, they were aided by the two orc warriors – Qaniq and Oogrooq One-Eye – to clear the path. While his allies collected the jars, Hakari and Massak hid from an approaching Far Thanazian dreadnaught. It was a close call, the ship dispatching a few dinghies full of undead to march up to the entrance of the temple. Drifting away, disguised as an ordinary iceberg, our swashbuckling heroes successfully escaped Far Thanaz.

Seven days later, they arrived at Vorgheim and were immediately hustled before Jarl Balvorg. As the jarl grieved her dead daughter, her consort Hrodbovi attempted to marshall the giants, counseling against allying with the smallfolk. Conferring with the jarl and the völva, the pirates agreed to attempt a complex ritual that would implore Skadi, the goddess of winter, to bring Ylva back from the dead.

To perform the ritual, Korbin chanted phrases in Giant, Weed drew designs on the ground, Hakari performed a ceremonial dance in walrus costume and Nasira ran between her companions, helping any who needed it. Sacred ice enshrouded Ylva, covering over her wounds and fetching back her soul from where it had been snatched by Far Thanaz. When she awoke, Jarl Balvorg was overcome with joy and offered the pirates anything they asked for – orcish warriors, a favor from the Jarlfather,

Once they’re rested, the pirates board a new iceberg and make the long voyage to Leviathan Rest. They’re accompanied by Vjergblin and Hakari’s forty orcish raiders and, wisely deciding not to roll into Bonesburg with a small army at his back, Hakari agreed to encamp his orcs some distance up the beach. As both parties approach Bonesburg, they’re eager to see what trouble their ship and their crew has gotten themselves into in the intervening weeks.

Episode 51 - Death is Everlasting
Escape from Temple of Death

Game Date: Widderways 76, Year 75
Starting Point: Naznoto
Player Characters Present: Hakari, Korbin “Pennyfeather” Quill, Nasira az-Yassin bin-Nurit, Weed


Confused by their presence, the vampire attempts to communicate with the pirates but, lacking a common language or a magical means to attain same, combat quickly ensues. While Korbin successfully turns his spawn, the vampire closes to melee with Nasira, Weed and Massak. In such close quarters, he nearly slays the orc outright, attempts to drink Weed’s blood but is ultimately defeated by Nasira, driving him into a corner with her glaive. Before our swashbuckling heroes can celebrate, a door opens, revealing another vampire and another pair of dragonborn spawn.

In short order, this second vampire had charmed Nasira and was attempting to convince her to bring Weed to him when Korbin, acting quickly, completed the constellation puzzle. Transformed suddenly into black smoke, the pirates were sucked downward, through the remainder of the temple and into a previously unknown lower chamber.

In this chamber, they discovered Ylva, maimed and tortured but still alive, chained to an altar and pumped full of necrotic magic. In order to resuce her, our swashbuckling heroes faced off against a deformed high priestess, her two acolytes, a pair of conjured flameskulls and two necrotic crystals that shot bolts of black lightning across the room. Weed dispatched the acolytes with ease, Hakari charged one of the dark crystals and went to work tearing it apart, Nasira cleaved the high priestess into multiple pieces and Korbin summoned a spirit guardian to hold the door. Once all the enemies were vanquished, Weed cast a polymorph spell on Ylva, transforming her into a crab for safe delivery.

Escaping out a secret exit, the pirates were chased by the remaining vampire. As they clambered back onto their ice floe, Nasira fell the tugs of the vampire’s lingering charm and attempted to rejoin the undead creature. Only the timely intervention of Korbin and his hold person spell managed to keep her from leaping off the ice floe and swimming back to the vampire’s clutches.

Speeding southward with all haste, the pirates fled Naznoto and Far Thanaz, ferrying the polymorphed form of Ylva Vorgsdottir southward, to rejoin her mother in Vorgheim.

Episode 50 - Death is Dominion
Secret in the Stars

Game Date: Widderways 76
Starting Point: Naznoto
Player Characters Present: Hakari, Korbin “Pennyfeather” Quill, Nasira az-Yassin bin-Nurit, Weed

The next chamber our swashbuckling heroes sought to explore was the high priest’s quarters. Disgusted with the furnishings, the implements of torture and the viscera they found on display, Korbin angrily smashed everything he could find, accidentally letting loose some nasty vermin – a pair of mohrg worms and a swarm of skin scarabs – which were quickly dealt with.

Next the ravenfolk cleric set his mind to solving the bizarre puzzle in the center of the temple – by the rigorous process of trial-and-error. While Hakari, Nasira and Weed further explored the main floor, Korbin banged his head against the puzzle until finally his laborious methods produced results. When a constellation was drawn upon the various dots, the heroes were transformed into black smoke and transported to another level of the complex – this time, the observatory, a hundred feet above the ice.

Blasted and buffeted by the howling wind, the pirates explored the observatory, discovering five strange and unfamiliar constellations highlighted by great mirrors. In addition, Nasira discovered an impressive and haunting city, carven into the ice and previously invisible to the approaching heroes, that spans as far as the eye can see.


Using their new coordinates, the Dragon Turtle’s officers transported themselves down into the temple’s catacombs, hoping to find the captive Ylva there. Instead, they found only mummies, arising from their stone slabs to harass them. In the ensuing battle, Scarskin the orc was brutally murdered, leaving only Massak left of Hakari’s raiders.

Taking a gamble on another set of coordinates, the swashbucklers transported themselves upward – instead of downward – and, quite to the surprise of both parties, came face-to-face with the temple’s vampiric inhabitants.

Episode 49 - Death is God
The Edge of Two Worlds

Game Date: Widderways 70 – 76, Year 74
Starting Point: Vorgheim
Player Characters Present: Hakari, Korbin “Pennyfeather” Quill, Nasira az-Yassin bin-Nurit, Weed

Aboard a small ice floe, our swashbuckling heroes – plus a small party of orcs – sail north from Vorgheim, on the trail of the jarl’s kidnapped daughter. On the voyage, the sun disappears below the horizon and never returns, the cold grows nearly unbearable and there is a close call with a strange ship, black as night, that boards their ice floe but fails to discover them. All the while, Korbin uses scrying to spy on Ylva Vorgsdottir and witnesses the unnatural torments that are befalling her in the Far Thanazian clutches.

The guideposts on their journey are the monuments – horrifying columns made from the frozen dead. Six days later, a horizon appears – a wall of ice, a hundred feet tall, with a temple of black stone perched at its very top. Seeking to get a better view of the surround, our swashbuckling heroes climb their way atop a monument. On the way down, however, the monument activates. Bursting into black, necrotic flame, the monument kills one orc, cripple another and siphons off into the looming temple.

Climbing the decrepit stairway that – according to Korbin’s scrying – Ylva climbed a few days earlier, the pirates arrive at the foot of the temple. Made from sheer obsidian, the only entrance they can find is a circle of strange writing. Some experimentation reveals that a small amount of necrotic energy is required to open a portal and, this done, the characters can step inside.

The temple they discover is deathly quiet, without a trace of sound or motion. The hallways are covered in ghastly skeletal depictions that, when disturbed, come to life. There’s a strange chamber in the temple’s center, surrounded by jars of disgusting offal, to be put to some unknowable purpose. Strange acolytes, tattooed and pierced, hang from hooks in a dormitory. Raw meat is served in the temple’s kitchen and an emaciated acolyte is kept, shackled to an altar, awaiting the sweet release of death.


As they explore the strange temple, they do battle with its skeletal guardians, Nasira too frightened to emerge from the doorway. They also encounter two acolytes – one preparing food, another shackled to the altar – and interrogating and slaying both, learn some vital intelligence. This temple is called Naznoto, one of many erected through Far Thanaz. The frost giantess is kept below and the only way to reach below is to head upward, to the observatory. What’s more, they learn that the Far Thanazians worship death as the one true god, the disciple they slay muttering the following shibboleth:

“Death is god. Death is dominion. Death is everlasting.”

Episode 48 - Crumbling Hall of the Frost Giant Jarl
In the Halls of Jarl Balvorg

Game Date: Widderways 66 – 70, Year 75
Starting Point: Shamala Sea
Player Characters Present: Hakari, Korbin “Pennyfeather” Quill, Nasira az-Yassin bin-Nurit, Weed

The farther and farther north the iceberg sails, the colder and colder the world becomes. Our swashbuckling heroes huddle amid the ice, attempting to stave off a shivering death. Korbin amuses himself by playing games and telling stories to the frost giant hunters, while Hakari makes some keen observations about the way the giants treat their orcish slaves. Along the way, they encounter some wildlife, a war-burg and observe the shortening of the daylight in favor of longer and longer nights.

After four miserable days, the iceberg eventually arrives at the imposing palace of Vorgheim. Taken inside, the pirates follow their giant guides towards the throne room. Hakari, meanwhile, notes that the orcish slaves are diverted, drawn away to catacombs lower in the fortress and resolves to sneak away and rescue them. His companions, meanwhile, continue on their way to meet Jarl Balvorg.

In the throne room of Jarl Balvorg, the pirates were confronted with Skjuld the Sow, a berserker and champion of the jarl, who challenged them to holmgang. When the battle was joined, they made quick work of the giant, only to look on in horror as she transformed into a massive polar bear before their eyes. The fight beginning anew, she was eventually beaten down and defeated, transforming back into her giant form, amid a bout of laughter.


Meanwhile, Hakari mounted a one-man expedition into the slave pens and attempted to free the orcish prisoners. While initially successful, he was inevitably discovered and lead his freed slaves on a long chase through the halls and corridors of Vorgheim, assisted in his attempts to escape by Vjergblin and divine intervention from Korbin. When he rejoined his companions in the throne room, Jarl Balvorg was impressed with his temerity and granted him the return of his “slaves”, claiming he had won them rightfully in battle.

From the jarl’s völva, they learned of the origins of Far Thanaz, how the undead nation stands between the giants and the northern pole and about how the dragonborn warship that captured her daughter was headed for their unholy waters. In exchange for gold and more “slaves”, the pirates agreed to mount an expedition to retrieve Ylva Vorgsdottir from Far Thanazian clutches.

Episode 47 - Icebreaker
Iceberg Ambush!

Game Date: Widderways 65, Year 75
Starting Point: Shamala Sea
Player Characters Present: Hakari, Korbin “Pennyfeather” Quill, Nasira az-Yassin bin-Nurit, Weed

Farther and farther north does the Dragon Turtle sail, into waters frozen and speckled with ice. Wrapped in what blankets and furs they can scavenge, the pirates guide their mighty vessel through a forest of ice floes, narrowly avoiding running the ship aground at every turn.

As they round one particular bend, however, Hakari hears the ice overhead shift and collapse, spilling down onto the deck. Scrambling back, the pirates avoid the avalanche of ice and snow that descends onto their ship – but do not avoid the avalanche of orcish raiders that spill down onto the vessel, accompanied by a mighty frost giant warrior.

It is a long and bloody battle on the deck of the Dragon Turtle, between the outnumbered orcs and the ambushed pirates. Among the orcish ranks are great berserkers and shaman, evoking wintry powers to edge out the pirate’s advantage. The frost giant is a terrible foe, sweeping pirates aside with great swings of his axe. From a distant iceberg, more frost giant hurl great snowballs toward the ship, attempting to punch holes in its deck.

When our swashbuckling heroes arrive on the scene, however, they quickly turn the tide.


Weed launches lightning, slaying the shaman and many orcs with her. Hakari climbs into the forward catapult, shoots himself across the deck and slams into the frost giant, tumbling the massive warrior to the deck. Nasira comes running from belowdecks and leaps into the fray, slaying both elite orcish warriors with her glaive. Korbin, with plenty of magical assistance, ultimates manages to cow the giant and his warriors, demanding they surrender or be slaughtered.

When the bloodletting is done, twenty orcs and twenty pirates each lie dead, among them Hugo, one of the last remaining member of the Kruthik’s crew. While Nasira chastises Weed for lying amid the slain, Hakari rallies the orcish survivors, boasting of his prowess until they accept him into the tribe. Korbin, meanwhile, makes the acquaintance of the frost giant, one Vjergblin, and learns of the many plights currently befalling his people – a missing jarl’s daughter, the dragonborn warship that may have stolen her and the presence of a massive undead sea monster, one that pulls war-bergs down like toys.

After much scheming, the heroes decide to accompany Vjergblin back to his hall to meet Jarl Balvorg. Before they depart, they send one of the frost giants, a suspicious giantess named Skalfadani, to accompany the Dragon Turtle on its way to Leviathan Rest, to ensure safe passage through the floes.

Climbing aboard a nearby iceberg, the pirates join Vjergblin on his odyssey north, back towards his frozen home and the heart of frost giant power in the region.
Episode 46 - Into the Shamala Sea
Scheming Abounds

Game Date: Widderways 45 – 62, Year 75
Starting Point: Shamala Sea
Player Characters Present: Hakari, Korbin “Pennyfeather” Quill, Nasira az-Yassin bin-Nurit, Weed

In the middle of the night, Weed surfaces from her sleeping bath and follows Ghostcrab onto the Dragon Turtle’s deck. To the bemusement of Hakari and Korbin, she points out to sea – at seemingly nothing – and dives in. Weed, however, see bright lights, bubbling water and eventually the image and voice of her father, the Knight of Weeds. Strangled by seaweed, he urges her to “Seek the star, seek the story!” before he disappears.

It is a long and lonely journey across this stretch of the Shamala Sea. The weather grows colder, the oceans are empty in all directions and the crew starts to go a little squirrelly. There’s a lengthy debate involving Korbin, Hakari, Inio and Nasira about the ship’s recent vandalization and whom should be responsible for cleaning it up. There’s a strange and unexplained bribe left for Hakari, Korbin and Weed, imploring them to “look the other way”. Eventually, after much horizon scanning, sails’re spotted and pursued.

Capturing the small dragonborn merchant, the pirates collect her cargo of myrrh, salted beef and slaves, a little reluctant about the last item. In the process, Korbin convinces Wan-Su not to join the merchant’s crew and Nasira discovers the cargo may actually be the property of her father and her father’s clan. Deciding to boost morale, the officers release the held gold they’d promised and the crew is jubilant. Hakari takes this opportunity to invite Nasira to his cabin and attempts – somewhat unsuccessfully – to hash out their difficulties.

Continuing on their voyage, the Dragon Turtle is eventually attacked by a hungry scrag, hanging off the craplines and munching on whatever sailor comes down to relieve themselves. Leaping into the fray, the officers make short work of the creature. One by one, Hakari lobs off each of its three mutated hands and stuffs them into a sack. With lightning and magical sickness, Weed and Korbin manage to prevent the creature’s infamous regeneration. Nasira takes the fight straight to the beast, dealing a menacing blow that further frightens the dumb creature.

When the scrag is finally defeated, Korbin attempts to collect both enough funds and the scattered body parts of Ghassan, the fallen pirate, and casts raise dead on them. After a harrowing experience in the after-life, Ghassan returns to swear his further fealty to the ship and the crew.

Episode 45 - Wanted Men
The Turtle Hides In Its Shell

Game Date: Widderways 41 – 44, Year 75
Starting Point: Excelsior Sea
Player Characters Present: Hakari, Korbin “Pennyfeather” Quill, Nasira az-Yassin bin-Nurit, Weed

A pair of sails on the distant horizon gives Korbin pause. Casting an arcane eye spell, he determines that they’re both bounty-privateers. The dragonborn galley is captained by a dashing draconic figure, whereas the Colonial cog is captained by some preteen relation of Lord Philip Reis.

Consulting with his Captain and his comrades, there is some indecision over what’s to be done. Hakari and Yu are busy preparing another fecal missile to lob at the incoming ships from the trebuchet. Having convinced a naive young crewman, Siddan Snort, to vandalize the ship’s name from, Nasira recognizes the qayid’s description as her older brother, Fairuz and wishes to give battle. Weed, meanwhile, makes everyone who comes near her cry uncontrollably. The Captain is torn, not sure whether to maintain their cover as a fog cloud or whether to meet these challengers in open battle.


It’s ultimately the former that wins out, the Turtle following the wind and sailing peacefully by. The two bounty-privateers watch the suspicious cloud closely, even offering a hail, but when the ship doesn’t break their cover, they pass by. Much to Nasira’s consternation, the Turtle escapes the confrontation without shot of cannon or swing of sword.

Two days hence, the Turtle stumbles across another, even more curious vessel – a tiny keelboat, wearing a massive wizard’s hat, with magical fireworks declaring it to be "*BIGBY BALDSARE’S MAGICAL MYSTERIUM OF MYSTICAL MERCHANDISE!* With a large crowd of followers, the pirates investigate the small boat and discover the extradimensional magic shop of Bigby Baldasaré, archmage extraordinaire and bored shopkeep. Enthralled by his merchandise and appalled by his prices, our swashbuckling heroes haggle with the wizard, agreeing to return to his wondering vessel when they’ve scored a big haul.

Crossing into the Shamala Sea the following morning, the Turtle and her crew are faced with a choice. Do they attempt to bribe and bamboozle their way through dragonborn waters or do they brave the northern sea, sailing far around the Dragon’s Horn, in order to reach Leviathan Rest beyond? In the end, they choose the latter, Hakari and Korbin eager to see their northern climes and Nasira not eager to run further afoul of her potentially peeved relatives.

Episode 44 - Voyage of the Dragon Turtle
The Turtle's Maiden Voyage

Game Date: Widderways 35 – 41, Year 75
Starting Point: Dead Makalo
Player Characters Present: Hakari, Korbin “Pennyfeather” Quill, Nasira az-Yassin bin-Nurit, Weed

After three days of Shipbreaker, the Dragon Turtle is complete. Its interior redesigned, its weapons gleaming in the midmorning sun, a corona of fog clinging to its timbers, the newly-christened pirate galley is an impressive specimen, the culmination of many weeks of toil and trouble spent acquiring and outfitting it. Its proud crew wanders its timbers, exploring every nook and cranny of their new vessel.

Employing a sahuagin street gang, Korbin manages to recover the eleven chests of gold – and the shockserpent skull – that they’d buried in Dead Makalo. The crew seems apprehensive about this development, such a large amount of gold not getting distributed amongst them. After a brief discussion, the officers decide to distribute some of the money into the ship’s fund and then, assuming no one attempts to grumble or take the cash in a month or two, they pay out a share to the crew.

Setting sail from Dead Makalo, the Dragon Turtle crosses the Excelsior Sea, headed northwest towards Leviathan Rest and the first anchor point on Captain Ilisa’s treasure map. Along the way, they become accustomed to their new vessel. Korbin casts a protective spell, to ensure that the Lady of Weeds doesn’t return for her stepdaughter. Hakari spends much of the time with Yu, getting drunk, avoiding his duties and lounging in his dinghy. Nasira develops a small entourage among the dragonborn criminals, including Deadrick, who seems quite taken with her. Weed, meanwhile, spends most of the voyage screaming at odd intervals.

The galley weathers a particularly nasty thunderstorm, that shakes and shocks the vessel. A few days from Seabottom, the Turtle, shrouded in thick fog, overtakes and plunders a hapless Colonial merchant, the sailors surrendering the cargo without struggle or complaint. The next night, a drunken Hakari spots a strange flashing light from the deck that, as he watches, spells out his name in Thieves’ Cant. Conferring with an equally drunken Deadrick and Nasira, he resolves to investigate, bringing curious Weed and dragging reluctant Korbin along with.

Rowing through a dangerous shoal and singing bawdy ballads, the pirates approach a lonely island in their dinghy, dominated by a single lighthouse. Searching the place, they eventually find nothing – until Korbin climbs to the summit and the banshees appear.


The banshee’s first scream has little effect on the swashbucklers. The pack of drownies they send scrabbling after them are quickly dispatched. It’s the banshee’s second scream that nearly does the pirates in. With two heroes down and one staggering on his last legs, the battle becomes that much more dire. It ultimately falls to Deadrick and Weed to defeat the remaining few banshees, blasting them with magical lightning and hastily reviving their fallen companions. Plundering a mere thousand doubloons from one of the nearby shipwrecks, it’s a sober and serious crew that return to the Turtle, taught the steep lesson of adventuring while intoxicated.


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