The Ilisan Sea is the unofficial name given to the uncharted waters west of the Shamala Sea. Named for the famed pirate Captain Ilisa, the only reliable chart made of these waters depicts a string of islands, hardly mapped, all with obscure clues scribbled next to them.
- Carry A Tune: A large island of jungles, gorges and waterfalls, “Carry A Tune” is curiously invisible to the naked eye. Only when music is played can a 100 ft radius circle of the island and its harpy inhabitants be brought, potentially from another plane of existence, into this world. The second island on her treasure hunt, Captain Ilisa stashed another bone trinket here, at the very summit of the island’s primary waterfall.
- Charm A Serpent: A thickly jungled series of small islands, “Charm A Serpent” was once the seat of a mighty civilization of humanoids who worshipped snakes. By communing with their serpentine gods, they themselves were transformed into snakes. The island has since fallen into ruin and is now watched over by Ssessr, a guardian naga that oversees and protects the people.
- Go Completely Mad – a rocky and inhospitable island, “Go Completely Mad” is surrounded by high cliff walls and descends downward into a rocky basin. Its inhabitants are a race of snarling savages known as qullans, humanoid creatures that inspire a murderous frenzy in any that approach them.
- Stonehand Isle: An unimpressive spit of land, Stonehand Isle earns its name from the disturbing extrusions on the boulders and even the trees of the island – perfectly rendered humanoid hands, grasping outward with gnarled fingers and claws.
Seeking Ilisa’s treasure, the Dragon Turtle ventured west and into these sparsely charted waters of the Ilisan Sea. Sailing southwest from Leviathan Rest, they discovered Carry A Tune missing, not where their treasure map said it ought to be. ( Episode 55) With the aid of Faveen Lone-Choir, the crew of the Dragon Turtle managed to sing “Carry A Tune” into existence and recover the next bone fragment. ( Episode 56) Sailing from “Carry A Tune”, the pirates were waylaid by a dire whale, dropped anchor at “Charm A Serpent”, convinced the guardian naga to relinquish the bone trinket and departed for “Go Completely Mad”, only to have their captain disappear en route ( Episode 57). After settling an internal matter aboard, the Turtle arrived at “Go Completely Mad” and sent a landing party ashore, where they confronted the native qullans in pitched battle. ( Episode 59). Sailing northward, the Turtle dropped anchor at Stonehand Isle and threw a beach party, before weathering a supernatural windstorm some distance to the northeast. ( Episode 60)