Seventeen Seas

Episode 76 - The Four Winds
The Party Scattered

Game Date: Clockways 167, Year 75
Starting Points: Aquos, Vorgheim & Dragonate
Player Characters Present: Hakari, Korbin “Pennyfeather” Quill, Lady Weed, Nasira az-Yassin bin-Nurit


Lady Weed appears on her throne in the Kingdom of Kelp, surrounded by her loyal knights and retainers. Her majordomo, the triton Gillsby,is anxious to brief her on the dilemma. It seems there’s a massive void, sucking all the water and citizenry of the Kingdom into it, that leads to some unknown location. Having tracked the source of the extraplanar vacuum, they believe it originates on the Material Plane at the center of the Windwaste. Ordering a battalion of coral-knights to accompany her, Lady Weed departed immediately, using the spell plane shift to arrive on a small uninhabited island in the Windwaste.

Nasira and Fakira appear in the evening salon of their father, the dragonborn crime lord Nurit az-Yassin. After offering them dates and palm wine, he explained the situation to them thusly. All the winds in the world are steering every ship the same place – a massive thunderhead in the center of the Windwaste. This has obviously disastrous connotations for the Dragon’s Hoard and, for this reason, he sent his nephew – Fairuz az-Yassin – to investigate. The privateer was slain, however, in the hurricane and now he needs a new captain to seize this effect and potentially bring him whatever can control the winds. After requisitioning a box of prized roc jerky, the two sisters were gathered before the portal, their father wishing that “the best Yassin win” before teleporting them both to a small uninhabited island in the Windwaste.

Hakari was sculpted from ice, standing in the midst of a circle of frost giant jarls. Summoned before the Jarlsmoot, Hakari was briefed by Jarl Balvorg. Something is summoning Far Thanaz southward. After decimating the frost giant forces with their draumungandr, they recently dispatched a small flotilla of ships, all armed for hunting, to the Windwaste. The Jarlsmoot could only spare one war-berg to pursue but their frost giants cannot operate in such cold seas. Instead, they need a commander who can lead them to victory – enter Hakari. Hakari agreed but only on the condition that, henceforth, all orcs go free. While the rest of the jarls balked, the Jarlfather, leader of the frost giants, agreed. No sooner had he agreed than the ice that contained him cracked and fell away, dumping him on an uninhabited island in the Windwaste.

Korbin appeared in dark, deep water. Tossing in a pearl, he swam down the tunnel, heading toward the flashing blue light that guided him deeper. At its source, he found a lethally wounded Ngaio and nursed the marid back to health. The situation was dire, Ngaio explained. Someone – a kraken by the name of the Jeweler – had stolen all three Pearls of Power and assembled them in the Windwaste. Having nearly given his life in their defense, Ngaio begged Korbin for his aid, providing him a merfolk kingdom and a holy artifact of Mother Monster to aid him in the recovery of those three Pearls. Carrying his cumbersome artifact – a figurehead with a massive carven spider – Korbin was whisked away to an uninhabited island in the Windwaste.

Reassembled on the uninhabited island, our swashbuckling heroes squeeze in a little scheming before their collective forces arrive. Lady Weed spots another leviathan in the waters beyond the island. Nasira chows down on her honeyed roc jerky. Hakari wards off the Cutlass’s psychic advances. Korbin has trouble keeping his figurehead standing.

More importantly, our heroes have a much deserved rest – before the real battle begins.

Episode 75 - Tog Unleashed
The Real Treasure Was Friendship

Game Date: Clockways 167, Year 75
Starting Point: Tog
Player Characters Present: Hakari, Korbin “Pennyfeather” Quill, Lady Weed, Nasira az-Yassin bin-Nurit

The battle quickly turns against Captain Ilisa and her borrowed buccaneers. Though Hakari does become ensorcelled by the Cutlass, the tiefling pirate is quickly surrounded and, facing defeat, she disappeared. Once Hakari – after a brief interlude as a penguin – is freed from his enchantment and claims the Cutlass, Nasira and Fakira enter the treasure chamber. No sooner have they done this, however, than Tog awakens and Korbin bloats up like a balloon, full of Ssessr’s poison.

As the totem of Tog bellowed his pronouncement, hot magma poured down his face and all the faces in the labyrinth beyond. Rushing to recover the chest, our swashbuckling heroes realized they had no good means of escape as Tog slowly awakened. Thinking quickly, Korbin shifted himself, Inio, Nasira and Fakira all onto the Ethereal Plane, safe from the calamity around them. Lady Weed transformed into a bubblefly and carried the chest out through the snapping teeth of Tog while Hakari simply climbed his way to freedom, using his crowbar to prop open Tog’s teeth.


The island was in utter revolt. As Tog animated, he pulled the various arms of the island from the sea and began to slog through the water, headed northwest. This brought utter pandemonium and calamity to the island. The earth cracked and shook. Trees fell, snapped and were thrown through the air. The ground ruptured in lava, avalanches flattened forests and the sea seethed like soup. Through this gauntlet must Lady Weed and Hakari run, carrying the chest and haunted by their ethereal companions.

By the time Hakari climbed aboard the Dragon Turtle, he’d dodged avalanches, bursting magma, galloping dinosaurs, vertiginous falls and a harrowing swim through the tumultous bay – all while carrying the chest and the unconscious Lady Weed. When Korbin, Nasira and their fellows appeared on the deck, they quickly browbeat her provisional crew into getting the ship underway.

As quickly as she could, the Dragon Turtle fled the ravages of Tog. Now fully animated, the island stomped through the rioting sea, headed for an unknown destination. In their frantic escape, they surged through tidal waves, explosive plumes of water, clouds of steam, Tog’s baleful eye and even a collision with the Yeenoghu.

During the escape, Lady Weed used her sorcery to disintegrate waves, sang shanties to inspire and was eventually whisked away into the Elemental Plane of Water. Nasira took the helm from a frightened hyenafolk and steered the ship faithfully, until her father arrived to collect her and her sister for some unspoken urgency. After getting a drink and reuniting with Deadrick, Hakari took the wheel but promptly dissolved into snow. Now abandoned aboard the vessel, Korbin attempted to inspire the remaining crewmen with religious verve but was teleported away by Ngaio, possessing Nadia, in the seconds before he could secure the treasure.

Episode 74 - X Marks The Spot
Speak of the Devil

Game Date: Clockways 166 – 167, Year 75
Starting Point: Tog
Player Characters Present: Hakari, Korbin “Pennyfeather” Quill, Lady Weed, Nasira az-Yassin bin-Nurit

After awakening to the news that the Sistren had returned to Tog, our heroes decided to take another rest, to allow both Inio and Lady Weed to recuperate after their conflict with the iron gorgon. During the watch, Captain Fakira fretted about her ship and Hakari heard the echo of voices, navigating the maze somewhere unseen.

Many hours later, when the whole company was rested, they continued on their way through the labyrinth. Unfortunately, with Korbin at the head, our swashbuckling heroes got off to a rocky start. After running afoul of the same dead end twice, Nasira elected herself leader and guided the ragtag pirates faithfully until the end of the maze.

As with their first march, the second day spent navigating the labyrinth saw the party another series of deadly traps. They ran a gauntlet of projectiles, from arrows to spears to poison darts. They nearly drowned in a flooding sand trap. They were tossed like dice by a rotating corridor, covered with spikes. They were quite nearly melted by a stream of bubbling magma that poured from the ceiling. Despite all these dangers, the pirates arrived at the end of the labyrinth and Korbin inserted the bone totem into an appropriately sized carving on the wall, opening into a chamber beyond.

Before they could explore that chamber, however, the unseen voices made their appearance. Another party of pirates, heavily armed and out-for-blood, rounds the corner and who should lead them but the Iron Maiden herself. Resurrected by Corgaine, Captain Ilisa was delighted to meet the characters – if disappointed that Cecily wasn’t among them – and wished to hear of their adventures. The party, having survived the long and exhausting expedition, was in no mood to swap stories and soon, the two parties were at loggerheads. Captain Ilisa had returned for her treasure, one the party was not about to back down from. After a brief conference, they both agreed to a duel – to the victor goes the lion’s share of the booty.

Once the battle lines were drawn, the fighting was quick and fierce. Hakari instantly added confusion and chaos by tossing two trolls into the mix from his bag of ball bearings. Korbin swamped most of the buccaneers with a confusion spell that kept them occupied. Lady Weed swapped sorcery with her fellow spellsail, eventually bringing the merfolk down with a chain lightning. Nasira and Ilisa went toe-to-toe, the dragonborn falling briefly under the spell of the Cutlass she now wielded.

When the episode ended, the battle’s outcome remained uncertain but things were beginning to swing in favor of the swashbucklers.

Episode 73 - Devil's Plaything
Beneath The Island

Game Date: Clockways 165 – 166, Year 75
Starting Point: Tog
Player Characters Present: Hakari, Korbin “Pennyfeather” Quill, Nasira az-Yassin bin-Nurit, Lady Weed

Cooler heads prevailed. Once Inio was beaten to a pulp, Korbin proposed heading back into the jungle to search for suitable prey to sacrifice, in lieu of any sentient creature. While Sengka, Lady Weed and Korbin mounting a hunting expedition, Hakari, the senseless Inio and the scheming dragonborn siblings remained behind, whispering and plotting against one another. Once the hunting party returned with a sackful of lizards and a genuine surprise to see their companions unmurdered, a lizard was sacrificed, the way was opened and the pirates descended into the darkened passages below.

What they discovered below was a seemingly endless maze, a labyrinth of carved stone that appeared to run all beneath the island. Watched on all sides by the sneering face of Tog, our swashbuckling heroes started to make slow progress through the maze-like passages, with Korbin as guide and Hakari as scout. Meanwhile Inio, Fakira and Nasira sniped at each other and Lady Weed struggled to keep herself entertained.

It wasn’t long before they ran afoul of their first trap. Poisonous gas poured from the walls and the ceiling started to lower and lower, threatening to crush them beneath it. Once that trap was passed, they stumbled into another, one that nearly split the party into two halves but was circumvented by Korbin’s use of stone shape. After that, a massive boulder rolled from the ceiling and, in combination with a series of spears shot from the ceiling, could have flattened the pirates, were it not for Nasira and Fakira’s teamwork to stop the rolling stone. Next Fakira was the sole target of a swinging axe that tossed her into a spiked pit, much to Inio’s amusement.

Battered, beaten and losing their grip on reality, the pirates made an improvised shelter for the night and camped in the midst of the maze. They were awoken, quite rudely, however, by a very strange intruder – a massive mechanical bull, with an oddly familiar face – that came galloping into their campsite. Goring with its horns, stomping with its hooves and spewing petrifying gas, it managed to petrify both Inio and Lady Weed but was first banished, for all eternity, to the Elemental Plane of Water.


The next morning, when Inio and Lady Weed were restored, the party was preparing to depart when they received a most unwelcome message from Woodward – two ships had suddenly appeared, trapping the Dragon Turtle in the bay. One of those ships was the Nymph, the personal flagship of Captain Corgaine the Cleaver.

Episode 72 - Kneel Before Tog
Clash Between Captains

Game Date: Clockways 164 – 165, Year 75
Starting Point: Tog
Player Characters Present: Hakari, Korbin “Pennyfeather” Quill, Nasira az-Yassin bin-Nurit, Lady Weed

The trumpeting behemoth galloped towards the pirates, swinging its elongated neck and stomping its massive feet. While Korbin and Fakira were crushed, Sengka thrown back and Hakari scrambled onto its neck, Nasira played the butcher – hacking into the beast’s leg with her glaive and Lady Weed preserved the meat with a blast of freezing cold water. The enormous creature, despite its tremendous size, was defeated handily and its flesh carved for future meals.


Marching through the mire, our swashbuckling heroes were next beset by poisoned darts, fired from cover. Deflecting the overwhelming majority of the missiles, the pirates were eventually confronted with a tribe of short humanoids, their faces painted blue in an eerie resemblance to Tog, pointing spears in their direction. While Lady Weed manages to induce most of them to flee, the one that remains squeaks the word “Inio” and Korbin, relieved, leaps into action. Casting tongues, he convinces this gnome to lead them to their warren to meet with “Captain” Inio.

In a secretive warren beneath a massive tree, the pirates reunite with Inio, now styled as the chieftain of the Otog tribe. Having convinced the gnomes that he was Ilisa’s representative returned to the island and won their loyalty, he’s initially cold to the party, even lifting the bone totem off Korbin’s person. He tells them he knows where the treasure is and that he’ll happily lead them there – if they reinstate him as captain and maroon Fakira. The rest of the party reluctantly agrees, even Nasira, assuring Inio that the treasure is more important to her than her own family.

Around the fire that night, our swashbuckling heroes scheme and scheme. Nasira wants to kill Inio once he’s revealed the location of the treasure but the rest of the party is conflicted, especially Korbin, the moral center of the group and the one who went to all the trouble to rescue the captain in the first place. With nothing truly resolved, the pirates head to bed, putting off the decision of what to do with two captains for another day.

En route to the treasure, our swashbuckling heroes, plus their growing retinue of guides and retainers, survive both a Tog-inspired earthquake and navigate the bubbling tar pits. At the center of the tar pits, they discover a totem of Tog and a blood-stained altar. It takes little guesswork to surmise that a sacrifice is necessary. Before anyone can react, Nasira leaps into action, seizes Inio and attempts to use him as sacrifice. A short scuffle ensues, during which lines are drawn between the party. When the dust settles, Fakira’s been injured “accidentally” by Hakari, Inio’s subdued by Fakira and Korbin and Lady Weed call for peace.

Episode 71 - Castaway Island
End of the Line

Game Date: Clockways 163 – 164, Year 75
Starting Point: Tog
Player Characters Present: Hakari, Korbin “Pennyfeather” Quill, Nasira az-Yassin bin-Nurit, Lady Weed

The Dragon Turtle dropped anchor in the island’s expansive bay. Preparing to send launches ashore, our swashbuckling heroes made one paling discovery – neither Korbin nor the bone totem where anywhere to be found.


On the island, deep inland, Korbin spotted the black-sailed ship drop anchor in the bay. Considering the wide expanse of jungle between himself and that bay, he quickly departed towards the beach. Along the way, he encountered waterfalls, crocodiles and the carved face of Tog, leering at him from every rock, stump and trunk.

As the launches crossed the bay, a massive behemoth surfaced from deep water to attack the small boats. It destroyed one, ate three sailors and stranded the rest on the shore. No sooner than they arrived than Korbin, disguised as a certain half-elf maroon, wandered out from the trees. Once his illusion was pierced, the captain arrived on the shore, thanks to a fly spell from the ship’s spellsail, and they debated their next move. Having scouted the terrain somewhat from his perch high above the island, the group agreed that the shipwrecks might offers some answers and agreed to head west. Before they did, they agreed to elect the most untrustworthy crew imaginable to watch the ship in their absence – Deadrick as captain, Nadia Knuckles as first mate, Yasha Battle-Beast as quartermaster and Massak as bosun.

It took the rest of the day to reach the wrecks. After camping in a sheltered alcove, our swashbuckling heroes discovered not only a colony of winged behemoths in the rigging but also a colony of castaways the wrecks. Impressing their leader, an illumian named Squiggles, they conscripted the two dozen desperadoes into their scavenging party, sending them back to assist the other crew in gathering food and supplies. Meanwhile, the party chose one of the castaways – a bizarre cactus-man named Sengka – to guide them north, towards a totem to the primordial Tog that might point them towards the treasure they sought.

Along the way, as they crossed through the marshlands, our swashbuckling heroes were set upon by an enormous, tower-necked behemoth, its face cast in a rictus eerily reminiscent of the face of Tog!

Episode 70 - Pistols, Then Swords
A New Captain

Game Date: Clockways 158 – 162, Year 75
Starting Point: Ilisan Sea
Player Characters Present: Hakari, Korbin “Pennyfeather” Quill, Lady Weed, Nasira az-Yassin bin-Nurit

With Lady Weed back aboard the Dragon Turtle_, the duel could commence. Obviously poisoned, Captain Inio simply couldn’t stand to Fakira and was quickly dispatched via her twirling axes and her poison breath. When he collapsed to the deck, Korbin ran to ""check his vitals":" and proclaimed him dead. Fakira az-Yassin ibbin-Nuritt was declared the ship’s new captain.

A small congregation of pirates turned up for Inio’s funeral rites, sharing stories and supplying the former captain with two pistols and a cutlass. He was tossed overboard, Korbin ensured, with a pearl in his mouth and, once the coast was clear, Korbin leapt into the water to retrieve him. Much to his anxiety, he discovered that Inio had fallen into a trench, possibly a volcano vent, and was carried along swiftly underwater through heated channels. Refusing to allow his friend and former captive to disappear, Korbin gave chase through the vent.

Back on the Dragon Turtle, the crew prepared to stage Hakari’s pantomime of Castaway Island. While Deadrick and Nasira bickered about donations and asking price, Lady Weed was ferried to the performance by her coterie of admirers, Hakari sought to reconcile Yu and Woodward and the whole crew had an absolute raucous blast, throwing two afterparties to celebrate their successful show.

Meanwhile, Korbin continued to drift down the vent.

The next morning, a fierce thunderstorm rolled over the pirate galley. Scrambling to their stations, the crew attempted to weather-proof the ship but when great fists of water rose from the sea and began slamming the ship, they knew they’d encountered something different than an ordinary thunderstorm. Nasira attempted to stow cargo, Lady Weed sang to inspire the sailors and a hungover Hakari struggled with a rope, back and forth across the deck. Miraculously, this somehow succeeded in steering the vessel through the thunderstorm.

Meanwhile, Korbin continued to drift down the vent.

That is, until he wasn’t. Emerging amid a small body of freshwater, Korbin was exhausted, enervated and senseless, after two days of drifting after his disappeared captain. He’d arrived on a massive jungled island, complete with carvings of the bone totem he carried in his pocket. He was confronted by a number of small, thick-skulled inhabitants and, brushing aside their darts, wandered senselessly through the jungle until he saw something on the horizon.

There was a ship with black sails arriving in the bay. The Dragon Turtle had, after many long months at sea, had arrived at the island of treasure.


Episode 69 - Mutiny Most Foul
Tensions Mount

Game Date: Clockways 152–158, Year 75
Starting Point: Ilisan Sea
Player Characters Present: Hakari, Korbin “Pennyfeather” Quill, Nasira az-Yassin bin-Nurit

On the island of books, Korbin and Yu wrack their brain to solve Ilisa’s anagram puzzle. Hakari, Nasira and Fakira discover a very strange monster – a librivore – in the midst of the book warrens. After Hakari captures the creature and Nasira dreams of schemes they might run with the beast’s aide, Korbin discovers the clue – “SEADEVIL” – and, uncovering a text by that name, collects the final bone trinket.


Back aboard the Dragon Turtle, Captain Inio is only too pleased to assemble the full bone medallion but is unsure what this accomplishes. As the ship sails onward, the weather and the morale are both gloomy, heavy with portent. Amid a scuffle on deck, Korbin overhears a rumor – Khalothrax the Green is broke – and is pleased. A drunken confrontation in the tavern between Yu and Woodward sees one storming off and another polymorphed into a red macaw. Working together, Hakari and Korbin mediate the conflict, punish Woodward and prepare to mount a strange theatrical production, via the use of the librivore and an exciting shipwreck story.

Meanwhile, Nasira has more serious schemes with her sister. Over the course of the voyage, she slowly starts to convince her to challenge Inio for his captaincy. Uncertain, Fakira says she will only act if she has the support of one of the officers – either Hakari or Korbin. While Hakari and his orcs refuse to choose a side, Korbin concurs, agreeing that the leadership of the vessel is in peril and that, perhaps, Inio’s time has come.

With this support, Fakira challenges Inio who blithely accepts. Unwilling to kill his halfling friend, Korbin schemes up a means to prevent his death, even in defeat. The Captain, meanwhile, confronts Nasira, asking her to ask her sister to step down. When Nasira holds firm, Inio sadly informs her that, should she lose, he’ll have no choice but to kill her. Nasira is undaunted.

Come sunset, the duel is ready to commence. Inio begins to give a speech, exhorting the crew for their faithlessness, when a bright light starts to emanate from the surrounding water. As that water bubbles and foams, Korbin and Hakari flash on the last time they saw such a thing but are both surprised when, instead of a sea monster, a sea maiden emerges. She floats onto the deck and alights there, a vision of aquatic splendor and pelagic beauty.

She is Lady Weed and she has returned.

Episode 68 - Between the Lines
Farewell to Weed

Game Date: Clockways 150-152, Year 75
Starting Point: Aquos
Player Characters Present: Hakari, Korbin “Pennyfeather” Quill, Nasira az-Yassin bin-Nurit, Weed

The battle for Weed’s soul was a fierce one. On the Elemental Plane of Water, in the castle’s throne room, our swashbuckling did battle with not only the Lady of Weeds but with Weed herself, ensorcelled by a strand of seaweed. While Korbin summoned a swarm of krill to chew through one of the Lady’s kelp strands, Hakari attempted to free Weed by attacking the strand that held her and Nasira fought her way through the emerging coral-men battalions in league with the Lady. Weed, meanwhile, brought down cold and lightning and crowns of madness upon her allies.

In her mind, however, Weed fought another battle. She dreamt she was a princess in an underwater castle, with servants to attend her and balls every night and the Lady of Weeds as her true mother. Even as the memories of her real life and her adopted family faded, Weed held fast to them and refused to be seduced by the fairy tale the Lady of Weeds conjured for her.

In the end, it was Korbin whose sacred flame severed the cord and freed Weed. With the sorceress back on their side, Weed unleashed a finger of drowning on her wicked stepmother, nearly killing her in the process. It was ultimately Hakari who dealt the savage blow and slew the Lady of Weeds, spilling her oily black guts into the water. Upon her death, the castle began to right itself and, as the others fled, Inio and Hakari looted all they could from the castle. The Knight of Weeds, however, invited his daughter to retire with him to his castle and rebuild everything she destroyed.

Back aboard the Dragon Turtle, the pirates threw a tremendous party to say farewell to Weed. Each in their own way, our swashbuckling heroes said their goodbyes – some more awkwardly than others – and, with that, Weed and her father disappeared to the Elemental Plane of Water.

Continuing on their voyage, the Turtle arrived at the next island and discovered it to be the strangest yet. “Between the Lines” was composed entirely of books. Books in a hundred languages, on every subject imaginable, in mountains, canyons, caves, beaches, forests and rivers. After overcoming their initial shock, a landing party – plus Fakira and Yu – were sent ashore to investigate. Searching through various texts, they uncovered a strange cipher – various letters on various pages were circled. Collecting all these texts together, they need only unscramble them to uncover a vital clue about where Ilisa hid the final piece.

Hakari, meanwhile, pursued a strange creature, deep in the depth of a book-cave.


Episode 67 - Hasten To Thee
Kingdom of Kelp

Game Date: Clockways 142 – 150, Year 75
Starting Point: Ilisan Sea
Player Characters Present: Hakari, Korbin “Pennyfeather” Quill, Nasira az-Yassin bin-Nurit, Weed

En route to the next island, the Dragon Turtle is beset by troubles. Korbin discovers Sister Mallet dead in her bunk, her soul seemingly sucked out, and this inspires him to hunt down most of the rest of the escaped creatures aboard. Hakari celebrated the Tusked Moon among his orcish peers and even invited Yu to join in the hallucinogenic festivities. Four days into the voyage, Malek openly challenged Inio for the captaincy. While the crew squirmed and whispered and fidgeted, Inio defeated the dragonborn handily and retired to his cabin to sulk.

Eight days into the voyage, Weed spotted a massive hole in the middle of the ocean, descending down into darkness. Gathering her companions – including Inio, via an elaborate ruse involving a dummy and Massak standing guard – Weed sent Swannie paddling towards the rift. While Korbin wished only to reconnoiter the opening, believing it to lead somewhere extraplanar, Weed sent them all tumbling over the side by a judiciously timed dismissal of her swan boat.

When they surfaced, they were back in the familiar waters of Aquos, in the midst of an unfamiliar kelp forest. Led by Ghostcrab to a particular strand of kelp, the pirates descended down and down through the seaweed until they arrived at a strange structure – a castle, inverted and tangled in kelp. They navigated the castle’s catacombs and eventually discovered there – of all people – Toruka Kaia, imprisoned in a dungeon cell. He’d only time to warn them that they shouldn’t have come, that this was all a trap before a seaweed strand snatched Weed and yanked her away.

Freeing the Knight of Weeds, the crew gave chase through the underwater castle, following the trail of bubbles left in Weed’s wake. When they finally caught up with her, they were confronted by the Lady of Weeds herself, installed in the castle’s throne room and with Weed in her clutches. She was outraged that they had freed Toruka Kaia and, puppeteering Weed like a marionette, she lashed out at our swashbuckling heroes with spell and seaweed.



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