Seventeen Seas

Episode 65 - Crazed Old Crone
Long Story Short

Game Date: Clockways 132 – 134, Year 75
Starting Point: Ilisan Sea
Player Characters Present: Hakari, Korbin “Pennyfeather” Quill, Nasira az-Yassin bin-Nurit, Weed

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Two sea serpent heads arose from the ocean, their fangs bared, ready to devour the hapless crew of the Dragon Turtle. Weed urged the crew, in accordance with her story, not to fight the creature’s heads, that they would fight each other, but her demands went largely ignored. Nasira waded gleefully into battle, carving away at the the heads with her enchanted glaive, only to see more and more heads sprout from the severed stumps. Korbin wrought mighty magic, felling several heads with harm and fire storm. It was Hakari who ultimately decided the thing. After suggesting Inio fly the black sails, he leapt into the water, swam down towards the creature’s body, found an unconventional exit and ripped it apart from the inside.

No sooner was the hydra slain than another thunderstorm descended upon the Turtle. This time, the Captain sailed into the tempest blindfolded and the crew paid the price. With two pirates lost overboard, morale was low when the galley dropped anchor at Crazed Old Crone.

Going ashore with Fakira and Yu in tow, our swashbuckling heroes explored the rocky, dismal island they found. After a short debate about whether to follow the footprints on the beach or the road to the ruins, the party eventually headed up, through the hills and towards the abandoned city. En route, Nasira dispatched Taryoc to follow the footprints and Hakari instructed Yu and Weed to keep an eye on each other.

Arriving at the city’s walls, a paranoid Korbin elected to stay outside and keep an eye on the ship, convinced that they would attempt to abandon the party. The rest of the heroes explored the ruins, found them vast and impressive but oddly abandoned, with no signs of life anywhere to be found. Before long, Taryoc returned, informing Nasira that he’d found the old woman and, at that moment, the entire city started to crumble. Towers fell. Walls collapsed. Buidlings disintegrated into rubble. Running and leaping and helping each other along, our swashbuckling heroes only just managed to escape the collapsing city.

Weary and confused, they decided to decamp down the hills, find the old woman and leave this strange place. Following her footprints, they met the old crone and, with Korbin keeping an eye on the ship and Nasira and her sister touching base, they listened to her lengthy story. The old woman told them about her life, a long-winded and impossibly long story about princesses and star-crossed love and evil curses and mistaken identity and storms and dragons and treacherous viziers. Hakari and Yu started to nod off during this tale but Weed sat patiently and listened to the whole thing. When it was over, the old crone gave Weed another bone trinket and thanked her for listening.

After an unsuccessful attempt by Hakari to convince the party to capture her, they piled back into the swanboat and headed for their ship.

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Episode 64 - Find The Fire
Fire and Brimstone

Game Date: Clockways 120 – 132, Year 75
Starting Point: Ilisan Sea
Player Characters Present: Hakari, Korbin “Pennyfeather” Quill, Nasira az-Yassin bin-Nurit, Weed

The skull storm swept across the Dragon Turtle, hurling bones at the unsuspecting crew. Despite the crew’s best efforts, the ship suffered heavy damage during the storm and even lost a pair of hands, putting a damper on the remaining of the Skullsday festivities.

In short order, they arrived at the next island – “Find The Fire” – and discovered a volcanic archipelago of black sand and bleached palm trees. Dispatching two more landing parties to search for supplies, our swashbuckling heroes found clues left behind by Captain Ilisa and went scrambling up the side of the volcano. While Nasira grew weary from the climbing, Hakari suffered from the heat, rising to an almost unbearable level the closer they came to the summit.

At the summit, the pirates spotted a bone trinket, set precarious atop a pillar of rock in the center of the bubbling caldera. No sooner had they arrived, however, than a massive fire primordial appeared and began walking around the caldera’s edge. As she did, the level of magma rose and rose, quickly setting a timer on how long the swashbucklers had to retrieve that bone trinket.

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Hakari made a daring leap across the chasm and nearly fell into the lava as a result. Weed cast cold magic to build a bridge to help him back across. Nasira moved to confront the primordial but, upon feeling the sheer heat radiating off her body, had second thoughts and retreated. Korbin, meanwhile, shifted onto the ethereal plane and began to study the living god, scribbling as many notes as he could, all while resisting the pull of Ignos, the Elemental Plane of Fire.

Once Hakari had recovered the bone trinket, our swashbuckling heroes beat a hasty and cumbersome retreat. Fleeing just feet ahead of the overflowing lava, Hakari attempted to ride his shield down the volcano’s slopes to mixed results. Weed, similarly, attempted to use her teleport as best she could and spent much of the descent tumbling. Nasira, much more careful with her footwork, was eventually reduced to simply scampering down the slopes. Korbin, meanwhile, continued to study the primordial until much later, when he appeared aboard the ship, supposedly burnt and scarred, in another of his elaborate ruses.

En route to the next island, the disease ravaging the crew grew worse and worse. Hakari sought a spiritual solution and, at the advice of Shazalq, butched a swordfish as a sacrifice to appease Skadi, goddess of winter. Nasira, meanwhile, observed Taryoc potentially communicating telepathically with Fakira, setting her a little on edge. Weed spoke briefly with a bubblefly, fluttering past, and learned of a potential portal to the Elemental Plane of Water somewhere to the south. Korbin, still attending his regular therapy sessions with Vito, noticed that more and more pirates were deferring to Inio, rather than his own orders.

It was Nasira who eventually called a meeting to discuss the disease issue. A number of good practices were put into place, at the behest of Akvar. Those already infected were to be quarantined, specifically prohibited from congregating in the tavern. The ship’s divine spellcasters – Korbin, Sister Mallet, Shazalq and Yasha – were conscripted to use their magic to cure the prostitutes and purify the food, to prevent the sickness spreading. Extra soap and extra baths were ordered for all the crew, to attempt to keep everyone sanitary and healthy. Whether these new changes will drive out the sickness remains to be seen.

Eight days into their voyage, however, a more pressing threat literally reared its head. A pair of sea serpents, rising from the ocean, attacked the Dragon Turtle, filling Weed with excitement, for this was the next sight predicted in her storybook.

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Episode 63 - At Lake's Bottom
Paradise Lost

Game Date: Clockways 112 – 120, Year 75
Starting Point: Ilisan Sea
Player Characters Present: Hakari, Korbin “Pennyfeather” Quill, Nasira az-Yassin bin-Nurit, Weed

Once the crabmen’s vessel was pacified, it was a simple matter to loot the place. Crates of crystal shards, strange purple spice and fifty captive chimpanzees were quickly loaded onto the Dragon Turtle. In addition, the dragonborn prisoner was freed from below and her identity revealed by Nasira’s questioning – Fakira az-Yassin ibbin-Nurit, the firstborn daughter of Nasira’s father and her own long-lost stepsister. A little skeptical of her tale, Nasira nonetheless freed her dragonborn kindred, along with the remaining twenty-five slaves found aboard.

Among those slaves were three strange plant creatures, calling themselves woads. With her driftwood staff, Weed was able to communicate with them and learned that their home, Green Plant Tree Place, was nearby and, by all indications, appeared to be the very island they were already sailing toward. Crewing the captured crabmen vessel, the two ships made quickly for “At Lake’s Bottom” and discovered a verdant paradise and a peaceful village of stumpfolk.

Welcomed as guests of honor by the strange plant people, the pirates were initially suspicious as they were swarmed by the curious islanders. Weed took on the role of translator and made diplomatic arrangements. Hakari and his orcs, meanwhile, were leery about the stumplings, fearing they may be more sinister than they seemed.

Invited to a great feast, our swashbuckling heroes agreed to attend while their captain stashed their prize ship in a secluded cove. A great night of revels, fresh fruit and music, the festival took place on the shores of a massive lake, beneath the boughs of a tremendous tree growing from the lakebed. Initially rather bored by the bouncy little woads, Nasira discovered a strange serenity in the shadow of these boughs and, with Korbin and Weed, dived down to the lakebed to observe the shrine of the goddess there.

Hakari, meanwhile, cooked up some chimpanzee meat to feed the strange stumpfolk, and quickly discovered they had quite the taste for the cooked flesh.

In the shrine, the pirates discovered Captain Ilisa’s two offerings – a pair of bone trinkets – and made offerings of their own. Korbin offered a statue of Mother Monster and Nasira a collection of necklaces she’d plundered. Weed, meanwhile, communed with the massive tree spirit and discovered its unhappiness with their presence here, claiming they had introduced blood and fire to the peaceful island paradise.

Taking their leave the following day, the pirates were perhaps unnerved by the site of the vegetarian woads wading into the water and snatching their first fish as the crew rowed away from the beach.

En route to the next island, called “Find The Fire”, the sickness aboard the Dragon Turtle grew worse. Faveen and Weed struck up a quick friendship, writing music about the changeling’s fairy tale. Nasira sought to get to know Fakira all the better and discovered her quite the charismatic leader, somewhat to her chagrin. Hakari tasked Deadrick to keep an eye on Yu, fearing that there was something more than jealousy for Woodward, motivating her recent strangeness. Korbin, meanwhile, hired one of the prostitutes – Vito the Virgin – to serve as his confidante, pouring out all his stresses and neuroses for the young man to absorb.

Four days from Green Plant Tree Place, however, the galley came across something quite disturbing in the water. Millions upon millions of skulls, floating across the surf, blocked the horizon in all directions. While initially quite spooked, Hakari and Korbin saw an opportunity to transform this ghoulish sight into an impromptu festival on the ship. Collecting many hundreds of skulls, they organized a mini-carnival, complete with games and music, to celebrate their strange windfall.

Korbin oversaw the games and festivities from the main deck, while Nasira overcame her uneasiness with alcohol. Hakari and Inio went about arranging the skulls along the ship’s rail, before Weed and Faveen performed their two-header – “The Princess By The Sea” and “Skulls, Skulls, Skulls!”

It was all fun and games, of course, until the storm rolled in.

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Episode 62 - Strange Sails
Eyes on the Prize

Game Date: Clockways 108 – 112, Year 75
Starting Point: Ilisan Sea
Player Characters Present: Hakari, Korbin “Pennyfeather” Quill, Nasira az-Yassin bin-Nurit, Weed

Having defeated the hags, our heroes loot their hut of its many strange creatures and accoutrements. Among the bizarre items they recovered were a number of captured creatures – a will o’wisp, a sprite, a cranium rat, an imp and most notably a pseudodragon named Taryoc that instantly took to Nasira. After an abortive attempt to steer the hut back to the sea, the pirates returned to the Dragon Turtle and, with the mast repairs underway, departed for the next island.

En route to the next island, our swashbuckling heroes went about their normal scheming. Hakari, armed with a new tankard of truth, attempted to get some answers from Yu about why she’d been acting so distant lately. Weed’s staff continued to sprout vines and pointed her unerringly southwest, toward the next island. Nasira was badgered up and down the ship by her newfound companion Taryoc. The crew, meanwhile, slowly began to come down with an unknown ailment, further worsening the morale aboard.

Thankfully, a topeyes spotted a flicker of hope on the horizon, four days into the voyage – sails.

It was a strange vessel that they approached – with its massive sails, layered topdecks and crew of chimps and crabmen. It was a strange strategy the pirates devised, involving Hakari, Festergut the yeti and the ship’s trebuchet. Once they’d closed to a comfortable distance, the Dragon Turtle used their fog to obscure themselves and launched the yeti in its crate – plus Hakari clinging to its side – onto the ship and began the boarding process.

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Surrounded by enemies, Hakari and Festergut fought like hell until their re-enforcements could arrive. When the Dragon Turtle swung up alongside the crabmen’s vessel, Captain Inio, Nasira and Korbin swung across the gap and engaged the enemy with sword, pistol, glaive and spell. Weed, aided by Korbin’s confusion spell, hung behind, employing her storm sphere to confuse the enemy spellsail and their team of trained apes. During the battle, Korbin overheard a slave in the ship’s cages, crying out for rescue and invoking the name of Yassin. Nasira took the fight straight to the crew’s biggest bruiser while Hakari fought tooth and nail to prevent Festergut from becoming overrun by the swarming crabmen.

At the end of the day, however, the superior numbers and firepower of the pirates quickly turned the tide. It was a blood-drenched blade that Inio thrust over his head, standing amid a spread of crabman corpses, and cried “Victory!”

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Episode 61 - Skip This Island
Ghostcrab Abducted!

Game Date: Clockways 104 – 108, Year 75
Starting Point: Ilisan Sea
Player Characters Present: Hakari, Korbin “Pennyfeather” Quill, Nasira az-Yassin bin-Nurit, Weed

After a short debate about whether they were walking into a trap, our swashbuckling heroes agree to ignore Captain Ilisa’s warning and drop anchor at the next island, in search of a tree large enough to replace the Dragon’s Turtle’s broken foremast. En route to this island, however, Weed’s illusory familiar was abducted by a floating magical jar and whisked away to that uncharted island. Soon as land was spotted, Korbin noticed a strange chicken-legged hut, wandering upstream and Weed became convinced this was the abode of the witch in her storybook.

While Hakari, Korbin and Nasira led an expedition to the swampy shore to cut down a fresh tree, Weed stayed aboard the ship and investigated Captain Inio’s attempts to dye the sails black. On the island, Nasira proved instrumental in chopping down the necessary tree, while Hakari puttered around in search of a good place for a picnic. Soon as the mast was returned, a second expedition, this time with Weed aboard, was mounted to recover the missing Ghostcrab.

Rowing ashore, the pirates attempted to follow the walking hut further into the island. With Nasira at the oars, their attempts at parlay were rebuffed and instead a dreadful enchantment was cast over them, causing Nasira and Weed to flee in terror. While Nasira and Hakari struggled over the oars, Korbin leapt into the water after Weed and did battle with the animated tree roots that attempted to grapple them.

No sooner had they regained control, however, than the walking hut used an illusion to sneak up on the dinghy and smash it to pieces. Nasira and Weed went scrambling up the ladder to confront the hags inside the hut, receiving a suite of brutal attacks from its three witchy inhabitants. While inside, Weed discovered a host of strange and magical pets – Ghostcrab presumably among them – contained in jars and cages all around the hut.

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Meanwhile, Korbin and Hakari hatched a harebrained scheme to trip the walking hut and, against all odds, actually succeeded. The hut came crashing to the swamp, tossing its occupants around. Eventually, Nasira triumphed over one hag, another was thrown from an open window when the walking hut righted itself and Weed electrocuted the final hag into oblivion, discovering Ghostcrab in his jar only moments after.

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Episode 60 - The Madness of Captain Inio
Inio Returns!

Campaign Date: Clockways 97 – 104, Year 75
Starting Point: Ilisan Sea
Player Characters Present: Hakari, Korbin “Pennyfeather” Quill, Nasira az-Yassin bin-Nurit, Weed

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Korbin was the first to awaken from the murderous fugue. To his horror, he discovered he and his companions in the midst of a rocky gully, surrounded by qullans, devouring a dead unicorn raw. Attempting to sneak away from the qullans, he was contacted by Woodward, hovering invisibly above the scene. Working together, they managed to scare away the majority of the qullans and dispel the rest, while his now-crazed companions did their best to murder and mutilate him.

Discovering the bone trinket – and a swan token – amid the horde of knickknacks, the pirates beat a hasty retreat before the terrified qullans could return. Fleeing through the jungle, they reunited with Woodward, who explained they’d been gone for two days, and eventually emerged back onto the beach, in sight of their beloved galley, the Dragon Turtle.

Once underway, the task fell to acting Captain Korbin to chart a northeasterly course toward the next island, its clue yet to be translated. After an initial stumble, the ravenfolk cleric managed to get his instruments in order and set the voyage in motion. Along the way, Weed was distressed by the sight of the Hollow Star, leading them westward and the wrong way. After exhaustively cleaning her armor, Nasira was invited to dine with Yasha and the Chimerans and her temperature was taken on a number of mutinous matters. Hakari spent much of his time with Yu, attempting to touch base with his somewhat distant girlfriend.

After a morale boosting carouse on a disturbing little island, the crew was surprised when Captain Inio, accompanied by Gnish, Vabette and Qango, inexplicably returned. The Captain, the pirates observed, was profoundly changed. He spoke of the layers of hell, of how he was tortured for his crimes, how he would return there someday. This effect spread to those crew who returned, the orcs even electing to euthanize the catatonic Qango. Keeping the Captain on a short leash, the officers elected to keep Korbin – with Hakari by his side – as acting captain, lest the crew lose faith in Inio.

During the last leg of their voyage northeast, that arrangement would be sorely tested. A supernatural windstorm fell upon the Dragon Turtle. The galley was tossed this way and that by fierce wind and waves, buffeted by waterspouts that sprung from nowhere and even assailed by the spectral figure of a zephyr, an extraplanar avian with a mischievous attitude. All through the storm, our swashbuckling heroes did their best to keep the ship afloat. Nasira took the wheel and attempted to steer through the worst of the storm, Korbin threatened and browbeat the crew, Weed leapt into the sea to save a doomed crewman and Hakari set his orcs about to captured loose cannons. Inio, however, was more help than hindrance, refusing to bring the sheets down, steering the galley towards the waterspouts and, even when confined to his cabin, shooting wildly in the air in an attempt to kill the zephyr.

In the end, it was a spell from Korbin that frightened the creature but not before it snapped the Turtle’s foremast in two.

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Episode 59 - Go Completely Mad
Our Swashbuckling Heroes Lose Their Minds

Game Date: Clockways 95, Year 75
Starting Point: Ilisan Sea
Player Characters Present: Hakari, Korbin “Pennyfeather” Quill, Nasira az-Yassin bin-Nurit, Weed

The matter shall be decided with trial-by-combat. The accused, Brasshorn, will battle an impartial champion, Hakari’s captive yeti. Though she fought savagely, Brasshorn was eventually defeated by the cold stare and slashing claws of Festergut. The matter settled to everyone’s satisfaction, Captain Korbin assembled a landing party to explore this new island, “Go Completely Mad”, and Hakari dragged Woodward along to join them.

Once ashore, Hakari demanded they stop and make a picnic. With Weed’s help, they managed to snag a seagull and roast it over a fire. While Nasira scouted the jungle and overheard the sounds of distant drums, Korbin spent his every minute observing Woodward, writing down her every action and word, much to the wizard’s chagrin.

Once they departed again, heading inland, our swashbuckling heroes encountered a very strange islander – purple skinned, covered in yellow markings, carrying a notched warclub and full of barbaric rage. No sooner than they engaged in this creature in battle than five more came rampaging from the brush, all attempting to crack the pirate’s skulls with their clubs.

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The fortunes of the battle swayed this way and that. Nasira was struck savagely in the opening swings but fought back twice as fiercely. Weed lashed out with her magic, ensorcelling one and electrocuting all that remained. Woodward placed one savage under a suggestion spell, in an attempt to help Hakari communicate with them. Korbin and Hakari, however, fell prey to a very strange phenomena in the presence of these islanders – they too were infected with the snarling, savage rage that forced them to attack their shipmates. Indeed, Hakari’s rage was so murderous, nearly felling Woodward outright, that a frightened Weed cast polymorph upon the half-orc, transforming him into a comparatively harmless but no less enraged penguin.

When the dust settled and Hakari returned to normal, the pirates had a prisoner. Dragging him back onto the beach, they attempted to interrogate the native about what could be found on the island and, instead, got nothing but one word – “qullan” or “fury” – from him. With no other options, the pirates sent Woodward back to the ship to keep an eye on them and all agreed to succumb to the creature’s madness, in the hopes that it might take them where they need to go.

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Episode 58 - Marooned or Shot
A Murder Aboard

Game Date: Clockways 93 – 95, Year 75
Starting Point: Ilisan Sea
Player Characters Present: Hakari, Korbin “Pennyfeather” Quill, Nasira az-Yassin bin-Nurit, Weed

When next the sun set, all the crew gathered in the extradimensional tavern to avoid the same fate that befell their comrades and their captain. Their acting captain, Captain Korbin, conducted an experiment – leaving a chicken on the topdeck, to see if the burning tower would abduct it too. Meanwhile, with the help of two dragonborn crew, Nasira stealthily disposed of Sister Mallet’s body and swore the pair to secrecy, suspecting that Big Barak was responsible for the murder.

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However, when Sister Mallet did not report for her duties, Nasira was unable to convince her comrades that the unpopular dwarven priestess simply disappeared. Confessing that she’d found her dead and dumped the body, the officers debated what to do. It was paramount for them to find the true killer and Hakari set about that task, with Massak’s help. Nasira, having examined the crime scene, explained that Mallet was likely surprised in her hammock and strangled from behind by someone stronger – an orc or an oxenfolk, she supposed. Meanwhile, Korbin – against the officer’s wishes – debated the best means to retrieve Mallet’s body.

Acting on his own, Korbin sought aid from Mother Monster – specifically Tigerhead – to retrieve Mallet’s body, in exchange for an undisclosed favor. In his investigation, Hakari turned up evidence to implicate Yasha Battle-Beast in the murder. This was corroborated by the resurrected Sister Mallet, retrieved by Tigerhead, who claimed that the person who strangled her had hooves, most likely fingering an oxenfolk and one of Yasha’s heavies. This enraged Nasira, however, who believed that Sister Mallet should have stayed dead. She next went to Yasha Battle-Beast and threw her support behind the hyenafolk priestess, attempting to marshall allies against Korbin.

When confronted, Brasshorn – clearly on Yasha’s orders – confessed to the deed and was sentenced to a trial.

During the trial, Nasira, Yasha, Korbin and Hakari all gave speeches. Nasira rallied the crew, asserting that Brasshorn need not be killed, particularly when Sister Mallet was so despised amongst the crew. Korbin argued for the sake of the articles, stating that if they’re violated one more time, they mean nothing. Yasha argued for new articles, ones that would allow the culling of weaklings. Hakari proposed a trial-by-combat, wherein Brasshorn would battle a champion to determine her guilt or innocence.

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Episode 57 - Charm The Serpent
An Island of Serpents

Game Date: Clockways 85 – 95, Year 75
Starting Point: Ilisan Sea
Player Characters Present: Hakari, Korbin “Pennyfeather” Quill, Nasira az-Yassin bin-Nurit, Weed

It takes four days to sail from “Carry A Tune” to “Charm A Serpent.” Along the way, the crew of the Dragon Turtle spies the Hollow Star, encourages a beating on deck, helps to translate Captain Inio’s map and eventually signs the orcs onto the account. Four days into the voyage, hours from their destination, however, they’re attacked by a pod of whales. At their head swims a massive beast, a dire whale, that Korbin succinctly banished before it can demolish the ship. Driving the rest of the pod away with cannonfire, lightning and harpoons, the pirate galley manages to slip away with minimal damage to their vessel.

An hour later, as the sun began to set, the Dragon Turtle arrived at the next island. Thickly jungled and dotted with crumbling ruins, “Charm A Serpent” appeared uninhabited to the naked eye. Accompanied by their Captain, our swashbuckling heroes came ashore and began to tromp through the jungle, only to discover it absolutely infested with snakes. It took several hours of trekking to eventually reach the massive monument, climb the back of the serpent carved there and descent into the bowels of the island.

Inside the shrine, the pirates discovered a small trove of magic items, a massive heap of bones and Ssessr, a guardian naga and all that remains of the civilization that once stood here. When they explained their situation to the primordial, she explained in turn that she would not relinquish the bone shard, for Captain Ilisa had told her – truthfully, it seemed – that the bone trinkets kept a powerful entity, known as Tog, at bay. Only by accepting a very venmous gaes from the naga – to seek no action that would lease Tog upon the world – would the naga give up the bone trinket.

En route to the next island, “Go Completely Mad”, Hakari was confronted by Woodward and demanded the position of spellsail in exchange for her silence to Corgaine. Weed discovered a strange magical item – the Driftwood Staff – and Nasira stumbled upon a murdered Sister Mallet, the very pirate she’d refused to aid during an attack earlier in the week. Most tellingly, however, sixteen sailors disappeared one evening at sunset – the Captain among them.

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Episode 56 - Carry A Tune
Faveen Proves Useful

Game Date: Clockways 84-85, Year 75
Starting Point: Ilisan Sea
Player Characters Present: Faveen Lone-Choir, Hakari, Korbin “Pennyfeather” Quill, Nasira az-Yassin bin-Nurit, Weed

Confounded by the absence of an island, the crew’s dilemma was quickly resolved by the entrance of Faveen Lone-Choir. Stumbling erratically onto the deck in a great cacophony of noise, the crowfolk minstrel performed a tune for his “best friend” Korbin, only to have the ravenfolk first mate vanish and the island they were seeking to appear. After some investigation, involving Weed’s reconnoitering, Nasira’s gravely voice and the crew’s singing a shanty, our swashbuckling heroes discovered the nature of this strange island.

When someone starts to sing, it causes a 100-foot radius circle of the island to appear. Anything beyond that radius is returned to ordinary ocean, including the island’s flora and fauna. Should the song falter, the island’s reality starts to peel away, threatening to deposit any non-natives into the ocean below.

Assembling a landing party, the pirates prepared to explore the island, accompanied by Faveen Lone-Choir, ecstatic at the prospect of accompanying the crew and performing his music for them. Also accompanying them was “Bob”, an unfamiliar dwarven recruit with some very familiar habits. Together, this strange landing party followed a series of Ignan knots, burned into trees, stumps and boulders, leading them further and further up the island.

Crossing through beach, jungle, hills and eventually rocky gorges, Faveen Lone-Choir was weathering the arduous journey well, occasionally bolstered by singing by Weed or Nasira. Hakari, meanwhile, was consumed with suspicion about “Bob”, convinced he was some unknown spy. Before this suspicion could come to a head, however, our swashbuckling heroes were accosted by harpies, mesmerizing Faveen and Nasira and sweeping down to snatch the rest.

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As the harpies sang their enthralling tune, Faveen and Nasira marched forward, heading towards the loathsome creatures by whatever means possible. Furthermore, the harpy’s song threatened to throw Faveen off his own song, the island occasionally quivering and nearly blinking out of existence. Early in the battle, Hakari cut a rope bridge to prevent this and was eventually accosted by harpies, carried off the ground. “Bob”, meanwhile, displayed an incredible ability to cast clerical spells, including enlarge, which made him very difficult to carry off by the harpies. Nasira spent much of the engagement bewitched, emerging only to toss a critical javelin. Weed, also snatched by flapping harpies, fried several with lightning and transformed into a bubblefly in an attempt to rescue Hakari.

Once the harpies were defeated and Korbin’s disguise revealed, the landing party continued inland, climbing the towering waterfall the markings led them towards. As Faveen lagged with exhaustion, they eventually discovered a cave, shaped to be an echo chamber. Discovering musical carvings, massive wooden drums and an impenetrably sealed chest, they quickly began playing the music indicated on the carvings – the very song the harpies sang far below. With all but Hakari joining in, the half-orc bosun reluctantly kept time on his bag of ball-bearings, providing just enough accompaniment to pop open the chest. Inside, they discovered the next bone trinket, a small cache of gold and eventually, a secret stairway to the waterfall’s top.

Looking out across the incredible vista from the island’s summit, they were overawed by the bizarre spectacle of their strange bubble of reality, hovering hundreds of feet above the ocean. Sweeping a glance around the surround with her borrowed spyglass, Nasira spotted the silhouette of a tower, however fleetingly, against the setting sun in the west.

Traveling down the mountain proved to be more arduous and taxing than climbing up, considering Faveen’s condition. Bolstered by Korbin’s magic and accompaniment by Weed and Nasira, the crowfolk carnie had been playing non-stop for close on eight straight hours and was about ready to collapse. The moment they’d returned to the dinghy on the beach, he quite literally did, overcome with weariness and joy at how useful he’d proved to his friends.

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